kraedy the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 6, D) a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a disc of storms (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) a +0 flail the +7 Singing Sword the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 43, D) a +0 flail (still there?) a +0 dire flail (still there?) (48, 44, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. a cursed -1 battleaxe (still there?) (49, 37, D) a +2 dagger of draining (49, 44, D) a +0 halberd (50, 37, D) an uncursed amulet of rage (51, 37, D) a book of Fire (52, 37, D) an uncursed ring of protection from magic (53, 37, D) a book of Geomancy (59, 36, D) a +0 dagger (59, 37, D) the +5 plate armour "Qicydahiso" {Dex+6} It affects your dexterity (+6). (60, 36, D) +2 steam dragon scales (60, 42, D) a +3 dire flail of protection a +0 dagger a +0 robe (60, 43, D) a +3 quarterstaff of protection a +0 robe a potion of blood (61, 0, D) an uncursed staff of summoning (61, 8, D) a +2 long sword of slicing (61, 16, D) a +1 trident of flaming (61, 26, D) the +4 dagger of Demand {freeze, +Blink Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It lets you blink. (61, 36, D) a disc of storms (61, 43, D) a +2 falchion of holy wrath a +0 robe a +0 war axe a +0 plate armour (62, 0, D) a +4 plate armour of fire resistance (62, 8, D) a +6 ring of strength a +6 ring of dexterity a +3 ring of dexterity (62, 9, D) a +3 chain mail of cold resistance (62, 16, D) a +0 trident (62, 17, D) a phial of floods (62, 27, D) a +1 hunting sling of freezing (62, 36, D) a cursed staff of fire (62, 37, D) a +0 halberd (62, 41, D) a +0 war axe (62, 44, D) a +0 great sword the +6 hunting sling of a bailey {velocity, Dex+2} Any stone fired from it inflicts extra damage. It affects your dexterity (+2). a +0 plate armour (63, 0, D) a crystal ball of energy (63, 8, D) a +2 antimagic trident (63, 16, D) a +3 chain mail of fire resistance (63, 26, D) a cursed -3 ring of slaying (63, 27, D) a phial of floods (63, 37, D) a phial of floods (64, 17, D) an uncursed amulet of rage (64, 22, D) the cursed +2 morningstar "Peshu" {protect, +Inv} It protects the one who uses it against injury (+AC on strike). It lets you turn invisible. It has a curse placed upon it. (64, 23, D) 2 arrows (64, 26, D) a +2 plate armour of fire resistance (64, 27, D) a +0 rapier (64, 32, D) a +0 long sword (65, 22, D) a +0 trident a +0 shortbow a +0 shortbow 42 arrows a centaur corpse (skeletalised by now) (65, 26, D) a +4 ring of intelligence (65, 31, D) a +4 quarterstaff of protection a +0 ring mail an elf corpse (skeletalised by now) (65, 32, D) a +1 glaive of venom (65, 33, D) a +1 halberd of protection (66, 21, D) a +0 shortbow 11 arrows (66, 22, D) a hippogriff corpse (skeletalised by now) (66, 23, D) 2 arrows (66, 31, D) a +0 short sword a +0 shortbow 22 arrows a +0 leather armour a +2 glaive of protection (66, 33, D) a +6 long sword of flaming (67, 0, D) a +0 trident (67, 21, D) a merfolk corpse (skeletalised by now) (67, 32, D) a +0 dagger a +0 ring mail (67, 41, D) a +0 scythe a +0 robe the human skeleton of Sigmund (67, 42, D) a +0 dire flail a cursed +0 robe (68, 0, D) an uncursed staff of earth (68, 2, D) a +0 trident (68, 4, D) 2 tomahawks (68, 5, D) 3 tomahawks (68, 41, D) a +0 scimitar of flaming a +0 robe a +0 dagger a +0 robe (68, 43, D) a +0 dagger a +0 robe a +0 giant spiked club a +0 robe a +3 quarterstaff of chaos a +0 cloak a +0 short sword the elf corpse of Dowan the ogre corpse of Erolcha the elf corpse of Duvessa (69, 0, D) an uncursed staff of cold (69, 1, D) a +0 trident a tomahawk (69, 2, D) a +0 mace of protection 6 tomahawks (69, 13, D) a +5 demon blade (69, 36, D) the Papyrus of Summoning and Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Summon Small Mammal Summoning 1 d - Conjure Ball Lightning Conjuration/Air 6 e - Summon Hydra Summoning 7 (69, 43, D) a +0 antimagic flail a +0 leather armour the human corpse of Edmund (70, 8, D) a cursed staff of air (70, 36, D) a +1 scimitar of slicing (70, 37, D) a +3 lajatang of venom (71, 17, D) a cursed staff of wizardry (71, 26, D) a +1 ring mail of fire resistance (71, 27, D) the +9 falchion "Peubim" {venom, rPois MR+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. (71, 36, D) a +2 ring mail of magic resistance (71, 37, D) a +3 leather armour of fire resistance (72, 8, D) an uncursed staff of death (72, 9, D) an uncursed staff of poison (72, 16, D) the +4 great sword "Ytuduw" {slice, rC++ Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It greatly protects you from cold. (72, 17, D) a book of Battle (72, 26, D) the cursed +3 dagger "Cymom" {pierce, +Rage rN+ Str-3 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+4). It protects you from negative energy. It lets you go berserk. It has a curse placed upon it. (72, 27, D) a fan of gales (72, 36, D) a +2 great mace of crushing (73, 1, D) a +2 robe of magic resistance (73, 16, D) a +3 vampiric hand axe (73, 17, D) a +3 scimitar of holy wrath (73, 26, D) a +2 robe of magic resistance (73, 27, D) the cursed +1 ring mail "Nyach" {rElec rC- MR- SInv} It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (73, 36, D) a +5 giant spiked club (73, 37, D) the +5 ring mail of a bailey {rElec rF- rC+ Dex+2} It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (75, 1, D) a phial of floods