krabocopter the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) a wand of draining (5) a wand of cold (5) a wand of fire (5) a +6 ring of intelligence a +6 ring of intelligence a +0 war axe the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of earth (62, 1, D) an uncursed staff of fire (67, 1, D) a cursed staff of wizardry (69, 1, D) a +0 long sword of holy wrath (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade (unseen) (61, 2, D) a +0 trident (unseen) (62, 2, D) a cursed -1 trident (still there?) the Papyrus of Talismans (still there?) Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Warp Weapon Charms/Translocation 5 c - Excruciating Wounds Charms/Necromancy 5 (63, 2, D) a +0 trident a +4 blowgun 7 tomahawks a merfolk corpse (skeletalised by now) (73, 2, D) the +0 plate armour of the Dropbear {rN+ Str+2 SInv} It affects your strength (+2). It protects you from negative energy. It enhances your eyesight. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (63, 3, D) a cursed -3 trident (69, 3, D) a jackal corpse (skeletalised by now) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (67, 4, D) a jackal corpse (skeletalised by now) (68, 4, D) a wolf corpse (skeletalised by now) (73, 4, D) a river rat corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (62, 5, D) a poisoned tomahawk (10, 6, D) an uncursed staff of energy a crystal ball of energy (62, 6, D) 2 tomahawks (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a lantern of shadows (63, 9, D) a book of Enchantments (70, 9, D) a +3 chain mail of cold resistance (71, 9, D) a +5 quarterstaff of protection (72, 9, D) a +1 leather armour of fire resistance (62, 10, D) a +1 rapier of venom (70, 10, D) a Necronomicon (72, 10, D) a book of Frost (63, 12, D) a +0 rapier (unseen) (61, 17, D) a legendary deck of changes (62, 17, D) a lamp of fire (63, 17, D) a plain deck of summoning (64, 17, D) a +0 dagger of holy wrath (71, 17, D) a book of Enchantments (72, 17, D) a phantom mirror (73, 17, D) a +4 arbalest of flaming (63, 18, D) the +3 scale mail of Agriy {rC+ MR+ Dex+5} It affects your dexterity (+5). It protects you from cold. It affects your resistance to hostile enchantments. (64, 18, D) Khufu's Handbook of Evil Secrets Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Vampiric Draining Necromancy 3 e - Bolt of Draining Conjuration/Necromancy 5 (71, 18, D) the +1 leather armour of the Prince {rElec rCorr Str-3 Slay+4} It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It insulates you from electricity. It protects you from acid and corrosion. (72, 18, D) a book of the Sky (73, 18, D) the cursed +0 plate armour "Edicwet" {rF+} It protects you from fire. It has a curse placed upon it. (64, 20, D) a +0 trident a +2 robe of positive energy a naga corpse (62, 21, D) a black mamba corpse (63, 21, D) a water moccasin corpse a water moccasin corpse a water moccasin corpse (72, 21, D) a jackal corpse (skeletalised by now) (still there?) a wolf corpse (skeletalised by now) (still there?) (73, 21, D) a porcupine corpse (skeletalised by now) (74, 21, D) a porcupine corpse (skeletalised by now) (62, 27, D) the +8 shortbow of Guim {velocity, Dex+4} Any arrow fired from it inflicts extra damage. It affects your dexterity (+4). (63, 27, D) a cursed -3 ring of dexterity (64, 27, D) a book of Beasts (65, 27, D) an uncursed staff of earth (71, 27, D) a +2 leather armour of poison resistance (72, 27, D) a phantom mirror (73, 27, D) an uncursed staff of fire (62, 28, D) a +4 plate armour of magic resistance (63, 28, D) a plain deck of defence (64, 28, D) a crystal ball of energy (71, 28, D) an uncursed staff of air (72, 28, D) a +1 hand axe of draining (73, 28, D) a +0 whip (62, 30, D) a +1 scimitar of holy wrath a +0 leather armour an elf corpse (71, 30, D) a +0 halberd a cursed +0 chain mail an orc corpse (72, 30, D) a +0 halberd 6 tomahawks a +0 chain mail (73, 30, D) a +0 trident (62, 31, D) a +0 long sword an elf corpse (63, 31, D) a +0 short sword a cursed +0 ring mail a +0 scimitar a +0 shortbow 22 arrows an elf skeleton (64, 31, D) a +0 short sword a +0 shortbow 21 arrows a +0 short sword a +0 leather armour (71, 31, D) a +0 mace a +0 plate armour (72, 31, D) a +0 mace a cursed +0 plate armour an orc corpse (64, 32, D) a +0 scimitar a cursed +0 buckler (73, 32, D) the cursed +1 dagger "Aradghit" {freeze, +Blink +Fly rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It lets you fly. It lets you blink. It has a curse placed upon it. (63, 34, D) an arrow (59, 37, D) a +0 glaive of venom (60, 37, D) a +2 robe of positive energy (61, 37, D) an uncursed staff of death (62, 37, D) a +4 great mace of crushing (63, 37, D) a phantom mirror (69, 37, D) an uncursed staff of power (70, 37, D) a +1 robe of fire resistance (71, 37, D) an uncursed staff of summoning (72, 37, D) a +2 scale mail of positive energy (59, 38, D) an uncursed staff of air (60, 38, D) an uncursed staff of energy (61, 38, D) the ring of the Catfish {+Fly Str-4 Int+3 Stlth+} [ring of flight] It affects your strength (-4). It affects your intelligence (+3). It lets you fly. It makes you more stealthy. (62, 38, D) a +2 pair of gloves of strength (63, 38, D) a plain deck of defence (71, 38, D) an uncursed staff of power (73, 38, D) a +2 hand axe of electrocution (72, 39, D) a +6 ring of strength a +6 ring of dexterity a +0 shield a +0 scale mail (71, 41, D) a swamp drake corpse (61, 42, D) 2 large rocks a curare-tipped needle (70, 43, D) a mottled dragon corpse (71, 43, D) a mottled dragon corpse (61, 44, D) 2 curare-tipped needles (61, 45, D) a curare-tipped needle