Dungeon Crawl Stone Soup version 0.29-a0-206-g4a66f2e2b5 (webtiles) character file. Game seed: 12372750951830061960 1 kr3s1m1r the Magician (level 1, 12/15 HPs) Began as a Djinni Hedge Wizard on Feb 23, 2022. Got out of the dungeon alive. The game lasted 00:00:43 (35 turns). kr3s1m1r the Magician (Djinni Hedge Wizard) Turns: 35, Time: 00:00:43 Health: 12/15 AC: 2 Str: 9 XL: 1 Next: 22% Gold: 0 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - a potion of curing {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Blink Tloc 18% N/A 12% 2 c - Call Imp Summ 9% N/A 12% 2 d - Slow Hex 36% N/A 8% 1 e - Conjure Flame Conj/Fire 9% 6-21 24% 3 f - Mephitic Cloud Conj/Pois/Air 9% N/A 24% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, kr3s1m1r the Djinni Hedge Wizard. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found a glowing cyan potion. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. You need no library to learn spells. Cast which spell? (? or * to list) Okay, then. Unknown command. d - a glowing cyan potion A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! You see here a coppery potion. Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin barely misses you. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .### ..... # #.#.### .. ......# .# #.#.#.########..## . #.#.........!..... #.#.###.###.#.#.###).... #......@......#.# #.... #.#.###.###.#.#.# .... .. #.#.......# .#. #.#.#.#.#.##### .# #.........# # ###.#.#.### #.....# #.###.# ## ### There were no monsters in sight! Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kr3s1m1r the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 35 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_loops_corners, st_stairs_10 Action || total -------------------------++------- Cast: Magic Dart || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 35 | 26 | 9 | 0 | 18 | 1 | 35.0 | Dungeon | 35 | 26 | 9 | 0 | 18 | 1 | 35.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 35 daAuts