kosy22 the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. Fedhas disapproves of the use of such an item. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) the Catalogue of Ashen Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Sandblast Earth 1 c - Throw Icicle Conjuration/Ice 4 d - Venom Bolt Conjuration/Poison 5 e - Shatter Earth 9 (67, 1, D) a lantern of shadows (68, 1, D) an uncursed staff of earth (69, 1, D) an uncursed ring of invisibility (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +1 executioner's axe of draining (73, 2, D) the +6 halberd of the Candle {drain, rF+ Int+7} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It protects you from fire. (75, 2, D) a book of Hinderance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (61, 3, D) a +0 arbalest of freezing (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed amulet of resist corrosion (70, 9, D) a +3 triple sword of protection (71, 9, D) a +5 flail of venom (72, 9, D) Qaotekh's Papyrus of Companions Spells Type Level a - Recall Summoning/Translocation 3 b - Summon Lightning Spire Summoning/Air 4 c - Summon Demon Summoning 5 d - Spellforged Servitor Conjuration/Summoning 7 (70, 10, D) a book of Enchantments (72, 10, D) a stone of tremors (62, 11, D) a +0 short sword a +0 leather armour (63, 11, D) a +0 dagger (unseen) (71, 11, D) a +0 arbalest 14 bolts a +0 shortbow 24 arrows a yaktaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (72, 11, D) a +0 shortbow 20 arrows (63, 12, D) a +0 dagger (unseen) (70, 12, D) a +0 arbalest 19 bolts a yaktaur corpse (skeletalised by now) (71, 12, D) a bolt an arrow (72, 12, D) a +0 shortbow (unseen) (61, 13, D) a +0 long sword (unseen) (71, 13, D) 3 arrows (71, 14, D) 2 arrows (61, 17, D) the +8 hunting sling "Wosm" {flame, SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. (62, 17, D) a +2 lajatang of pain (63, 17, D) a phial of floods (64, 17, D) a book of Changes (71, 17, D) a +2 greatsling of evasion (72, 17, D) the +6 falchion "Riqedagh" {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. (73, 17, D) a crystal ball of energy (62, 18, D) a +2 robe of cold resistance (63, 18, D) a +3 hand crossbow of velocity (64, 18, D) a +0 halberd of flaming (72, 18, D) a +2 pair of boots of flying (73, 18, D) the +5 blowgun of Triumph {evade, rPois} It affects your evasion (+5 to EV). It protects you from poison. (61, 27, D) an uncursed staff of conjuration (62, 27, D) a +6 trident of piercing (64, 27, D) an uncursed staff of power (65, 27, D) a +0 rapier of draining (71, 27, D) a +2 war axe of chopping (73, 27, D) a book of Conjurations (62, 28, D) an uncursed staff of conjuration (64, 28, D) a book of Burglary (71, 28, D) a +1 broad axe of draining (72, 28, D) a box of beasts (73, 28, D) a +2 giant club (72, 31, D) a black bear skeleton (73, 31, D) a +0 short sword a +0 robe a spriggan corpse (65, 33, D) a hell hound corpse (65, 34, D) a +4 hunting sling of evasion a +0 plate armour of magic resistance (61, 37, D) the cursed +3 dagger "Dubrutui" {vamp, Int+7} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+7). It has a curse placed upon it. (63, 37, D) Vehumet's Guide on Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Searing Ray Conjuration 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Conjure Flame Conjuration/Fire 3 e - Sticky Flame Conjuration/Fire 4 f - Spellforged Servitor Conjuration/Summoning 7 (69, 37, D) an uncursed staff of earth (71, 37, D) a book of Beasts (73, 37, D) a box of beasts (59, 38, D) a large rock (still there?) an ornate deck of summoning (still there?) (60, 38, D) a large rock (still there?) the +5 whip of the Boiling Point {slash, Str+3} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+3). (61, 38, D) an uncursed staff of air (62, 38, D) the cursed +3 rapier of the Spectre {freeze, rElec rF- MR+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (63, 38, D) an uncursed staff of summoning (71, 38, D) a book of Dreams (72, 38, D) a stone of tremors (72, 40, D) a +0 trident a merfolk corpse (73, 40, D) a +3 spear of venom (unseen) (72, 41, D) a cyclops corpse (70, 42, D) a +3 battleaxe of electrocution (unseen) (71, 42, D) an arrow (72, 42, D) an uncursed staff of summoning (unseen) (61, 43, D) a storm dragon corpse