kosy22 the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of cold (63, 1, D) an uncursed staff of power (67, 1, D) the +1 scale mail "Batas" {rElec rC- rN+ MR+ Str+3} It affects your strength (+3). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (68, 1, D) the +8 long sword of Equilibrium {pain, +Inv rC+ MR+++ MP-9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you turn invisible. (69, 1, D) a +2 quarterstaff of protection (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (73, 2, D) a cursed ring of loudness (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (74, 3, D) a +0 scythe a +0 robe (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (73, 4, D) a cursed +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (63, 9, D) a +3 trident of protection (70, 10, D) a +0 battleaxe of freezing (72, 10, D) the Catalogue of Torrid Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Inner Flame Hexes/Fire 3 d - Sticky Flame Conjuration/Fire 4 e - Venom Bolt Conjuration/Poison 5 f - Iron Shot Conjuration/Earth 6 (72, 11, D) an uncursed staff of power (61, 17, D) an uncursed staff of conjuration (64, 17, D) the +3 war axe of Fury {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). (71, 17, D) a book of Beasts (72, 17, D) the +7 shortbow of Spite {velocity, rPois rC+ Dex-2} Any arrow fired from it inflicts extra damage. It affects your dexterity (-2). It protects you from cold. It protects you from poison. (63, 18, D) a +1 chain mail of magic resistance (64, 18, D) a +2 scale mail of positive energy (71, 18, D) an uncursed staff of earth (72, 18, D) a +1 plate armour of fire resistance (59, 19, D) 2 bolts (60, 19, D) an uncursed staff of air (unseen) (60, 20, D) a +0 great mace a +0 chain mail a human corpse (skeletalised by now) (59, 21, D) a +0 great sword a +0 chain mail (60, 21, D) a +0 arbalest 9 bolts a +2 vampiric long sword a +0 chain mail a yaktaur corpse (skeletalised by now) (71, 21, D) a +0 quarterstaff a +0 leather armour (63, 24, D) 2 bolts (61, 27, D) a cursed staff of fire (62, 27, D) a +0 short sword (63, 27, D) a book of Unlife (65, 27, D) an uncursed ring of magical power a +3 shortbow of evasion (71, 27, D) a crystal ball of energy (72, 27, D) a +1 trident of distortion (62, 28, D) an uncursed ring of positive energy the ring of Kigoxeg {+Inv MP+9 Int+2 Stlth+} [ring of invisibility] It affects your intelligence (+2). It affects your magic capacity (+9). It lets you turn invisible. It makes you more stealthy. an uncursed ring of ice a +5 crystal plate armour a plain deck of summoning (63, 28, D) a +2 plate armour of magic resistance (70, 30, D) a cursed -3 mace (61, 31, D) a +0 shortbow (unseen) (69, 31, D) a +0 short sword a green draconian corpse (skeletalised by now) (70, 31, D) a +0 flail (62, 32, D) the +3 hand axe "Lehalul" {chop, *Corrode rN+++} It inflicts extra damage upon your enemies. It renders you almost immune to negative energy. It may corrode your equipment when you take damage. a +0 leather armour (63, 32, D) a +0 short sword a +0 shortbow 20 arrows an elf corpse (skeletalised by now) (64, 32, D) a +0 short sword a scroll of brand weapon (65, 32, D) a +0 short sword (71, 32, D) a +0 whip (62, 33, D) a +0 dagger a +0 robe (63, 33, D) a +0 long sword an arrow an elf corpse (skeletalised by now) (69, 33, D) a +0 war axe a green draconian corpse (skeletalised by now) (71, 33, D) a +0 dagger (62, 34, D) a cursed -2 short sword (59, 37, D) a +2 rapier of venom (61, 37, D) Sif Muna's Tome of Augmentations and Feathers Spells Type Level a - Repel Missiles Charms/Air 2 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 d - Haste Charms 6 e - Deflect Missiles Charms/Air 6 (62, 37, D) an uncursed staff of wizardry (63, 37, D) a cursed staff of summoning (70, 37, D) the +4 dagger "Cigh" {elec, MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. (71, 37, D) a +2 arbalest of flaming (73, 37, D) a +1 scale mail of positive energy (49, 38, D) 2 potions of heal wounds (50, 38, D) a scroll of fog (51, 38, D) a book of Dreams (52, 38, D) a +3 leather armour of poison resistance (53, 38, D) a plain deck of destruction (61, 38, D) an uncursed staff of power (63, 38, D) an uncursed ring of magical power (70, 38, D) a +0 long sword (72, 38, D) a +0 long sword (73, 38, D) a +0 scimitar (72, 42, D) a +4 quarterstaff of crushing (68, 43, D) a +0 long sword a +0 leather armour an elf corpse (68, 44, D) an arrow (69, 44, D) a +0 shortbow a +0 long sword a +1 vampiric broad axe 4 arrows a +0 leather armour an elf corpse (70, 44, D) a +0 rapier an arrow an elf corpse (71, 44, D) a +0 long sword a +0 leather armour an arrow (72, 44, D) a +0 scimitar (74, 44, D) an arrow