Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 12378886104496365169 54 kkxr9r the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Feb 19, 2026. Slain by Sigmund ... wielding a +1 scythe of flaming (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:27 (1291 turns). kkxr9r the Conjurer (Deep Elf Conjurer) Turns: 1291, Time: 00:02:28 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 66% Magic: 0/10 EV: 11 Int: 24 God: Gold: 31 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) b - orb {Pyromania} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) b - an orb of pyromania (worn) Scrolls e - a scroll of torment {unknown} Potions g - a potion of magic d - 2 potions of enlightenment {unknown} f - a potion of moonshine {unknown} j - a potion of heal wounds {unknown} k - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 72% 2d10 3% 1 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something tries to affect you, but you resist. Found a parchment of Maxwell's Portable Piledriver. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) The searing ray hits something! You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. You finish channelling your searing ray. Reactivating autopickup. Sigmund appears from thin air! Sigmund hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of flaming and wearing a +0 robe (moderately wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund hits you from afar with a +1 scythe of flaming. Sigmund burns you. The searing ray misses Sigmund. Without enough magic to sustain it, your Searing Ray dissipates. Sigmund points at you and mumbles some strange words. The magic dart hits you. Sigmund hits you from afar with a +1 scythe of flaming! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. #.# #.....### #.# ##.##...## #.. #.####..# ##...##.#####.######### # ##................... .........#####..###### .........# ##@# ....:....# #.### .........# #.@.# .........# ###.#### .........# #..)..# ........# #....(# #.##..## #. ##..#####.# #. #........# #.# ##.########### ....##...##....... You could see Sigmund. Vanquished Creatures An adder (D:2) 3 dart slugs A ribbon worm (D:2) 5 hobgoblins 7 jackals (D:1) 3 quokkas 2 ball pythons (D:1) 3 bats An endoplasm (D:1) 2 frilled lizards 3 goblins (D:1) 6 kobolds (D:1) 3 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kkxr9r the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 202 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 205 | D:1 | Learned a level 2 spell: Searing Ray 518 | D:1 | Reached skill level 5 in Conjurations 707 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/10 1251 | D:2 | Encountered Sigmund 1291 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_loops_ring D:2: layout_basic, chequers_ecumenical_altar_lobes, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 81 Searing Ray || 5 Read: Blinking || 1 Armour: Robe || 8 Dodge: Dodged || 11