Dungeon Crawl Stone Soup version 0.34.0-5-g3e7bbf7a23 (webtiles) character file. Game seed: 11584964727897169963 35 kkxr9r the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Feb 12, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:30 (1054 turns). kkxr9r the Conjurer (Deep Elf Conjurer) Turns: 1054, Time: 00:01:30 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 17% Magic: 8/10 EV: 11 Int: 24 God: Gold: 73 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -5) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} e - a scroll of noise {unknown} Potions d - a potion of berserk rage {unknown} f - a potion of cancellation {unknown} j - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 16% N/A 10% 1 Sigil of Binding Hex 4% N/A 30% 3 Tukima's Dance Hex 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Rending Blade Conj/Frge 17% 2d7 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the adder. The adder is heavily wounded. Without enough magic to sustain it, your Searing Ray dissipates. The adder bites you. You are poisoned. The adder poisons you! The adder closely misses you. You feel sick. The adder attacks as it pursues you! The adder closely misses you. You feel sick. You feel sick. The adder attacks as it pursues you! The adder bites you. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You feel sick. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! Without enough magic to sustain it, your Searing Ray dissipates. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The adder barely misses you. Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You die... #..#...............##..### #.#.#.###..............# # #.#........#######.##..### #.#.........# ##.#...##. #.#.........# #......#.. #.#.<.......# ##.#.##... #.#.........# ###.#.... #.#.........# #...... #......@..# #.#.... #.# #.#.....#.########.##... ...<.#.#.....#............... .....†.......###############. .......#.....# ## ....####....## # ... #.#.###### # ! #.#.....># # #.######.# # There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 ribbon worms (D:2) An endoplasm (D:1) 3 hobgoblins (D:2) 3 jackals (D:2) 4 ball pythons 3 bats A frilled lizard (D:2) 2 kobolds 6 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kkxr9r the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 587 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 611 | D:2 | Learned a level 2 spell: Searing Ray 889 | D:2 | Reached skill level 5 in Conjurations 1043 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1054 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_basic, dk_noncrumbling_3 D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 44 Searing Ray || 9 Drink: Magic || 1 Armour: Robe || 13 Dodge: Dodged || 8