kirsanium Level 1 of the Dungeon (1, -5, D:1) 2 poisoned tomahawks (1, 8, D:1) a +0 club (2, 7, D:1) a +0 leather armour (5, -11, D:1) a +0 dagger (7, -13, D:1) a +0 club (11, -10, D:1) a +0 club (11, 19, D:1) a +0 spear (11, 21, D:1) a +0 leather armour (12, 5, D:1) a +0 leather armour (46, 1, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 robe (4, -10, D:2) a +0 mace (4, -8, D:2) a +0 hand axe (6, -10, D:2) a frilled lizard corpse (skeletalised by now) (8, 12, D:2) 11 poisoned needles (10, 15, D:2) a +0 leather armour (16, 10, D:2) a +4 dagger (18, -11, D:2) a +0 club (21, -14, D:2) a cursed +0 pair of boots (32, 6, D:2) a stone a +0 chain mail (36, -10, D:2) a bat corpse (skeletalised by now) (42, 17, D:2) a +0 chain mail a jackal skeleton (44, -1, D:2) a rat corpse (skeletalised by now) (48, -2, D:2) a cursed -2 mace Level 3 of the Dungeon (0, 0, D:3) an arrow (3, 3, D:3) 6 arrows (4, -1, D:3) an arrow (4, 0, D:3) an arrow (4, 1, D:3) an arrow (4, 3, D:3) 3 arrows (8, -2, D:3) 2 arrows (8, -1, D:3) an arrow (unseen) (9, -3, D:3) an arrow (10, -7, D:3) an arrow (10, 2, D:3) 9 poisoned needles (11, 1, D:3) a potion of heal wounds