Dungeon Crawl Stone Soup version 0.23-a0-473-gc8aadda (webtiles) character file. 0 kirsanium the Skirmisher (level 1, -11/18 HPs) Began as a Formicid Abyssal Knight on Nov 27, 2018. Was a Follower of Lugonu. Mangled by a large abomination (29 damage) ... on level 1 of the Abyss. The game lasted 00:00:49 (146 turns). kirsanium the Skirmisher (Formicid Abyssal Knight) Turns: 146, Time: 00:00:50 Health: -11/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 11 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn e - +6 ring of dexterity MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Jewellery e - a +6 ring of dexterity (left hand) Scrolls d - a scroll of identify {unknown} Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 2.1 Armour + Level 0.8 Dodging - Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History An iron imp comes into view. The iron imp shouts! You extend your mandibles. You dig through the rock wall. You retract your mandibles. Found a leather armour. A large abomination comes into view. You extend your mandibles. You dig through the rock wall. You retract your mandibles. You extend your mandibles. You dig through the rock wall. You retract your mandibles. Found a gateway leading out of the Abyss. You extend your mandibles. You dig through the rock wall. You retract your mandibles. The large abomination hits you!! Ouch! That really hurt! You die... .. ... ##..## #.. . #.##.# #.## # .#######{...###...# #.#...#.#{###.....####. #....ยง.{.# #..##.....# #.## #.{#.# ###...#.. .####. #### ##X.# # .#.5## #@.# ..###.# #.### ..#{.## ## ###.#.# ..#.#..# #..# .# . ..# .. ##.. # .# You could see a large abomination. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | kirsanium the Formicid Abyssal Knight began the quest for | the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 74 | Abyss:1 | Noticed a raiju 100 | Abyss:1 | Noticed an iron imp 103 | Abyss:1 | Noticed a raiju 104 | Abyss:1 | Noticed a small abomination 105 | Abyss:1 | Noticed an iron imp 124 | Abyss:1 | Noticed a large abomination 137 | Abyss:1 | Noticed a large abomination 146 | Abyss:1 | Mangled by a large abomination Vault maps used: Action || total -------------------------++------- Abil: Dig || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------