kirsanium Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -14, D:1) 17 bolts (9, 11, D:1) a cursed +0 ring mail (11, -9, D:1) a +0 club (15, 14, D:1) a +0 club (23, 22, D:1) a +0 leather armour (33, -11, D:1) a +0 leather armour a cursed +0 club (35, 12, D:1) a scroll of remove curse (36, 5, D:1) a +0 short sword (38, -15, D:1) 18 bolts (38, 2, D:1) a +0 club a +0 dagger a +0 club a +0 whip (46, -5, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 club (14, -1, D:2) 26 arrows (23, -37, D:2) a +3 falchion (23, -10, D:2) a +0 dagger (25, -5, D:2) a +2 leather armour of poison resistance (32, -23, D:2) a +0 short sword (35, -1, D:2) 25 arrows (54, -26, D:2) a +0 ring mail (65, -1, D:2) a cursed +0 hand axe Level 3 of the Dungeon (1, 5, D:3) a +0 dagger (5, 0, D:3) an uncursed amulet of faith (10, 12, D:3) a +0 spear (20, 19, D:3) a +1 dagger of pain a +0 club (25, 23, D:3) a +0 dagger (31, 11, D:3) a +0 dagger (31, 16, D:3) 18 arrows a +0 shortbow (31, 18, D:3) 2 arrows (35, 25, D:3) a +0 club (41, 10, D:3) a cursed -3 falchion (47, 21, D:3) a +0 club (55, 42, D:3) 12 arrows Level 4 of the Dungeon (5, 3, D:4) 27 bolts (8, 7, D:4) a -3 ring of protection (18, -26, D:4) a +0 quarterstaff (19, -26, D:4) a +0 leather armour (21, -15, D:4) a +4 short sword (24, 0, D:4) a +0 robe (34, -7, D:4) a +0 ring mail (40, -22, D:4) the +1 robe "Ynong" {*Drain rF+++ MR++ Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It causes draining when unequipped. Level 5 of the Dungeon (0, 0, D:5) a +0 mace (1, 3, D:5) an adder skeleton (5, 3, D:5) 20 arrows (21, -5, D:5) a +0 robe (26, -11, D:5) 13 gold pieces (26, -9, D:5) a leopard gecko corpse