kirsanium Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (2, 20, D:1) a +0 club (13, -19, D:1) a +0 scale mail (13, 1, D:1) a +0 club (18, -6, D:1) a +0 scale mail (26, 12, D:1) a +0 robe (28, 11, D:1) a cursed +0 dagger (47, -13, D:1) a +0 whip Level 2 of the Dungeon (1, 6, D:2) a +0 dagger (11, -25, D:2) a +0 chain mail (11, 2, D:2) a +0 dagger (29, -17, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (11, 5, D:3) a +0 club (11, 9, D:3) a +0 club (12, 6, D:3) a +0 club a +0 ring mail a +0 war axe (17, 30, D:3) 12 gold pieces (24, 28, D:3) a +0 club (30, 21, D:3) 23 arrows (37, 40, D:3) a +0 dagger (42, 27, D:3) a +0 ring mail (42, 38, D:3) 3 tomahawks (43, 38, D:3) a +0 trident a +0 leather armour (44, 38, D:3) a +0 falchion a +0 chain mail a +1 vampiric dagger Level 4 of the Dungeon (0, 2, D:4) 14 gold pieces (5, 20, D:4) a +0 ring mail (8, 20, D:4) a +0 chain mail (19, 20, D:4) a +0 leather armour (37, 16, D:4) 15 arrows (39, 13, D:4) a +0 trident (40, 14, D:4) a +0 falchion a +1 dagger of venom a +0 hunting sling (41, 14, D:4) a -2 war axe a +0 dagger a cursed -1 ring mail a +0 ring mail (43, 24, D:4) a +0 leather armour (44, 27, D:4) a +0 short sword (47, 40, D:4) 18 arrows (49, 1, D:4) a +0 leather armour a +0 short sword (49, 9, D:4) 25 arrows Level 5 of the Dungeon (0, 0, D:5) a +3 quarterstaff of chaos (1, -2, D:5) a +0 mace (16, -6, D:5) a +0 giant spiked club (26, -17, D:5) a +0 whip (27, -11, D:5) a +0 mace (29, -12, D:5) a potion of berserk rage a potion of degeneration 2 potions of haste (29, 0, D:5) a +0 dagger (36, -7, D:5) a cursed -1 mace a +0 leather armour a +0 leather armour (37, -9, D:5) a +0 dagger a +0 robe (43, -24, D:5) 5 poisoned needles (45, -12, D:5) a scroll of teleportation (46, -8, D:5) a scroll of teleportation Level 6 of the Dungeon [Shop] Puewkyiwn's Serpentskin Sales the Almanac of Poisoning (600 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 f - Alistair's Intoxication Transmutation/Poison 5 2 poisoned tomahawks (20 gold) 4 curare-tipped needles (24 gold) 11 poisoned needles (44 gold) 6 curare-tipped needles (36 gold) 8 poisoned tomahawks (80 gold) a +0 robe of poison resistance (47 gold) (0, 0, D:6) a +0 shield (3, 30, D:6) a +0 plate armour (5, 6, D:6) a +2 dire flail a +0 robe (5, 7, D:6) a cursed +1 dire flail of protection a +0 robe a cursed +0 war axe a +0 robe (12, 23, D:6) a +0 giant club (16, 26, D:6) a +0 short sword (22, 27, D:6) a +0 shortbow 21 arrows (23, 29, D:6) an arrow (41, 30, D:6) a scroll of teleportation (44, 15, D:6) a +0 giant club (54, 42, D:6) a +0 hand axe (56, 14, D:6) a +0 halberd Level 7 of the Dungeon (0, 0, D:7) a +0 robe (0, 28, D:7) a +0 club (3, 25, D:7) a scroll of immolation (20, 14, D:7) a +0 shortbow 9 arrows (21, 12, D:7) an arrow (22, 11, D:7) 2 arrows (23, 30, D:7) a +0 chain mail a +0 short sword a +0 chain mail a +0 club a +0 leather armour a +0 flail (32, 3, D:7) a +0 whip (35, 21, D:7) a scroll of teleportation (35, 36, D:7) a +0 dagger a +0 robe (36, 27, D:7) a +0 robe (46, 14, D:7) a +0 dagger a +0 robe a +0 mace a cursed +0 leather armour a +0 whip a +0 leather armour a +0 mace a +0 leather armour (46, 15, D:7) a +0 trident a +0 leather armour (47, 5, D:7) a +0 robe Level 8 of the Dungeon (11, 3, D:8) a potion of haste (13, 16, D:8) a +0 ring mail 4 tomahawks (14, 22, D:8) a +0 robe a +3 dagger (16, 22, D:8) a cursed -2 trident (17, 23, D:8) a tomahawk (19, 4, D:8) a +0 giant spiked club a +0 giant spiked club (21, 22, D:8) a +0 robe a +0 dagger (21, 23, D:8) a +0 robe a cursed -3 dagger (22, 23, D:8) 19 arrows a +0 ring mail a +0 hand axe a +0 shortbow (22, 25, D:8) 3 arrows (33, 4, D:8) 6 arrows (35, -13, D:8) a scroll of teleportation (38, 29, D:8) a +0 short sword a +0 robe (40, -10, D:8) a +0 leather armour (41, 9, D:8) a +0 giant spiked club (43, 8, D:8) a +0 cloak Level 9 of the Dungeon (7, 23, D:9) a +0 club (12, 24, D:9) a +0 chain mail (18, -4, D:9) 3 exploding tomahawks (19, -2, D:9) a +0 quarterstaff (19, 40, D:9) a +0 glaive (21, -5, D:9) a +0 dagger (23, 31, D:9) a +0 fustibalus (25, 33, D:9) a scroll of teleportation (32, 12, D:9) a potion of haste (34, 4, D:9) a scroll of teleportation (36, -3, D:9) a +0 scythe (37, 27, D:9) a +0 plate armour (38, 33, D:9) a +1 dagger of distortion a +0 robe (40, 35, D:9) a +0 robe (43, 0, D:9) a +0 short sword (43, 1, D:9) 2 stones (43, 2, D:9) a +0 club (unseen) (43, 32, D:9) a +0 short sword (45, 1, D:9) a +0 club (46, 1, D:9) a +0 club (47, 1, D:9) a +0 short sword (61, -1, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +0 falchion (6, 19, D:10) a +0 giant club (11, -1, D:10) a +0 rapier of venom (14, 4, D:10) 5 large rocks (15, -15, D:10) a +0 ring mail (15, 1, D:10) a +1 mace of holy wrath (16, 0, D:10) an uncursed staff of energy (16, 4, D:10) a large rock (17, -14, D:10) a +0 ring mail (22, 6, D:10) a +0 robe a +2 trident (23, 5, D:10) a +0 robe a +0 falchion (23, 6, D:10) a +0 robe a +3 falchion (23, 7, D:10) a +0 robe a +4 dagger (25, 7, D:10) a +1 robe of magic resistance a +0 dagger (27, -12, D:10) a +0 robe a +0 dagger (27, -11, D:10) a +0 flail a +0 club (28, -14, D:10) a +0 shortbow (32, 17, D:10) a +0 giant club (38, 11, D:10) a +0 ring mail Level 11 of the Dungeon (0, 0, D:11) a +4 vampiric hand axe (2, 13, D:11) a +0 plate armour (4, 14, D:11) a +0 ring mail (7, -13, D:11) a +0 war axe (14, 16, D:11) a +0 ring mail (16, -19, D:11) a scroll of random uselessness (17, -15, D:11) a +0 giant spiked club (17, 1, D:11) a scroll of random uselessness (21, 5, D:11) a +0 giant club a +0 robe (23, 5, D:11) a tomahawk (24, 5, D:11) a +1 flail of protection a +0 dagger a +0 short sword a +0 club a +0 short sword a +0 ring mail a +0 falchion a tomahawk a +0 short sword a +0 short sword a +0 scale mail a +0 mace a +0 plate armour a +0 club a +0 flail a +0 scale mail a +1 whip of electrocution a +0 falchion a +0 leather armour a +0 short sword a +0 leather armour a +0 hand axe a +0 leather armour (26, 6, D:11) a tomahawk (30, 0, D:11) a +2 long sword of electrocution (31, -12, D:11) a +0 short sword (32, -12, D:11) a +0 short sword (32, 16, D:11) a +0 dagger (32, 17, D:11) a +0 blowgun (35, 16, D:11) a poisoned needle (36, 16, D:11) a poisoned needle a +0 short sword (37, 16, D:11) a poisoned needle (40, 14, D:11) a +0 blowgun 7 poisoned needles (41, 15, D:11) a +0 lajatang (43, -18, D:11) a +0 falchion (43, -17, D:11) a +0 helmet (46, -13, D:11) a +0 robe a +0 ring mail a +2 dagger of draining a cursed -2 dagger a +0 club a +0 mace a +0 dagger a +0 robe (56, 2, D:11) a +0 ring mail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +2 flail of draining (12, 35, Lair:1) a +0 scale mail (14, 34, Lair:1) a +0 shield (18, -16, Lair:1) a +0 long sword (18, 0, Lair:1) a +0 great sword (24, -3, Lair:1) a +0 plate armour (33, -1, Lair:1) a crystal ball of energy (55, 35, Lair:1) a +0 war axe a +1 antimagic lajatang a +0 plate armour a +0 hunting sling a +3 dagger of electrocution (62, 10, Lair:1) a +0 trident of flaming (63, -7, Lair:1) a +0 arbalest Level 2 of the Lair of Beasts (4, -34, Lair:2) 6 needles of frenzy (6, -13, Lair:2) a +0 trident (9, -19, Lair:2) a +2 scimitar of freezing (15, -23, Lair:2) a +0 pair of boots (26, -10, Lair:2) a +0 leather armour (36, -39, Lair:2) a +0 arbalest (42, -25, Lair:2) the cursed +1 ring mail of Distant Worlds {-Tele Dex+4 Slay+3 Stlth+} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (49, -28, Lair:2) 13 bolts (55, -32, Lair:2) a +0 buckler Level 3 of the Lair of Beasts (0, 0, Lair:3) a +2 robe of positive energy (1, -22, Lair:3) 27 bolts (6, -13, Lair:3) 18 bolts (17, 3, Lair:3) 5 tomahawks (37, -13, Lair:3) 12 bolts (39, -21, Lair:3) a +1 shield (44, 11, Lair:3) a +0 chain mail Level 4 of the Lair of Beasts (0, 0, Lair:4) an arrow (2, 1, Lair:4) a +1 executioner's axe of pain (still there?) an arrow (still there?) (4, 0, Lair:4) an arrow (4, 9, Lair:4) a rime drake skeleton (13, 2, Lair:4) a crystal ball of energy (14, -3, Lair:4) an arrow (14, 0, Lair:4) an arrow (18, 10, Lair:4) a spiny frog corpse (33, -4, Lair:4) a +0 trident (33, 6, Lair:4) the +7 short sword "Vimmil" {protect, rF- MP+9 Int+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It makes you vulnerable to fire. It affects your magic capacity (+9). (37, 0, Lair:4) a +0 scale mail