Dungeon Crawl Stone Soup version 0.22.0-18-ge075c0d (webtiles) character file. 0 kirsanium the Conjurer (level 1, 11/11 HPs) Began as a Halfling Conjurer on Aug 18, 2018. Got out of the dungeon alive. The game lasted 00:00:09 (5 turns). kirsanium the Conjurer (Halfling Conjurer) Turns: 5, Time: 00:00:10 Health: 11/11 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 15 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . SeeInvis . (weapon restricted) rCold . . . Gourm . (shield restricted) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: small, mutation resistance 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Comestibles c - a ration Skills: + Level 2.1 Dodging + Level 2.1 Stealth + Level 1.5 Spellcasting + Level 3.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj #..... 11% 2 ###.... Dazzling Spray Conj/Hex #..... 38% 3 ####... Iskenderun's Mystic Bla Conj #....... 56% 4 #####.. Force Lance Conj/Tloc #....... 80% 4 #####.. Fulminant Prism Conj/Hex #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History Welcome, kirsanium the Halfling Conjurer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found four items. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####.#### ###....!..### ##...........## ##....≈≈≈≈≈....# #...≈≈≈≈≈≈≈≈≈... ##..≈≈.......≈≈.. #...≈..≈≈.≈≈..≈.. #..≈≈.≈≈...≈≈.≈≈. #..≈≈)≈≈.@.≈≈.≈≈. #..≈≈.≈≈...≈≈.≈≈. #...≈..≈≈≈≈≈..≈.. ##..≈≈.......≈≈.. #...≈≈≈≈.≈≈≈≈... ##?..$≈≈.≈≈....# ##...........## ###.......### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kirsanium the Halfling Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 5 | D:$ | Got out of the dungeon alive.