kirsanium Level 1 of the Dungeon (0, 0, D:1) 2 tomahawks (2, 24, D:1) 26 stones (3, 27, D:1) a +0 flail (20, 29, D:1) a +0 animal skin (28, -13, D:1) a +1 robe of magic resistance (29, 26, D:1) a +0 club (39, 36, D:1) 15 arrows (45, 21, D:1) a stone (46, 22, D:1) a stone (48, 24, D:1) a stone (48, 27, D:1) a +0 whip (55, -16, D:1) a +0 club (55, -4, D:1) a +0 club Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed +1 robe of Gekkaref {MR+ Int+7} (3000 gold) It affects your intelligence (+7). It affects your resistance to hostile enchantments. It has a curse placed upon it. the +3 leather armour of Upni {Dex+2} (2820 gold) It affects your dexterity (+2). the +1 whip "Zoowk" {holy, rElec rN+++ SInv} (4870 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It renders you almost immune to negative energy. It lets you see invisible. the cursed +1 ring mail of the Hidden Vale {rPois MR+ Dex-3} (1650 gold) It affects your dexterity (-3). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (0, 6, D:2) a stone a kobold corpse (skeletalised by now) (2, 6, D:2) a stone (3, 17, D:2) 14 stones (4, 4, D:2) 10 poisoned needles (6, 6, D:2) 2 stones (17, 5, D:2) 8 tomahawks (19, 16, D:2) 14 stones (21, 2, D:2) a +0 club (25, -8, D:2) a ball python corpse (27, -7, D:2) a +0 dagger (33, -5, D:2) a +0 leather armour (37, 1, D:2) a stone (38, -12, D:2) 11 stones (38, 6, D:2) a stone (38, 7, D:2) a stone (38, 8, D:2) a stone (39, 3, D:2) a stone (40, -1, D:2) a stone (40, 1, D:2) a stone (40, 19, D:2) a +0 club (40, 20, D:2) a +0 dagger a +0 animal skin a +2 helmet (40, 21, D:2) 11 arrows (41, -1, D:2) a +0 club (41, 12, D:2) 12 stones (41, 19, D:2) a +0 club a stone (41, 20, D:2) a stone (41, 22, D:2) a stone (42, 19, D:2) a +0 dagger a +0 hunting sling 11 stones a +0 dagger (42, 22, D:2) a stone (43, -19, D:2) a +0 hunting sling (44, 19, D:2) a stone (46, 2, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 club a goblin skeleton (12, 7, D:3) a goblin corpse (15, 15, D:3) a cursed +0 falchion (still there?) a +0 flail (still there?) a +0 club (still there?) a poisoned needle (still there?) a +0 leather armour (still there?) a +0 whip (still there?) a jackal corpse (still there?) a jackal corpse (still there?) (16, 14, D:3) a +0 trident (unseen) (16, 17, D:3) a poisoned needle (16, 18, D:3) 2 poisoned needles (17, 18, D:3) a bat corpse (18, 18, D:3) a +0 blowgun (unseen)