kidcy Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 6, D:1) 16 stones (6, 1, D:1) a +0 club (17, -9, D:1) 7 tomahawks (18, 13, D:1) a +0 club (26, -11, D:1) 15 bolts (29, -3, D:1) a +0 leather armour (34, 0, D:1) a +0 club (36, 23, D:1) a +0 leather armour (38, 11, D:1) a +0 club (39, 14, D:1) a +0 chain mail (42, -14, D:1) 11 arrows (46, -6, D:1) a +0 scale mail Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +5 ring mail of the Gate {-Tele rPois Int-5 Dex+8} (4090 gold) It affects your intelligence (-5). It affects your dexterity (+8). It protects you from poison. It prevents most forms of teleportation. the ring "Abbuaz" {rCorr Int+3 Dex+2} (3750 gold) [ring of resist corrosion] It affects your intelligence (+3). It affects your dexterity (+2). the cursed +1 ring mail "Huymuont" {+Inv rC- MR+++ Regen+} (2420 gold) It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you turn invisible. It increases your rate of regeneration. It has a curse placed upon it. the +2 robe "Titass" {rC+} (2470 gold) It protects you from cold. (0, 0, D:2) 16 arrows (6, -8, D:2) a +2 mace of draining (7, -14, D:2) 19 sling bullets (8, -19, D:2) a cursed -2 hunting sling (8, -15, D:2) a +0 short sword (14, -10, D:2) a +0 club (17, 5, D:2) a +0 whip (18, -10, D:2) 20 arrows (19, -22, D:2) a cursed +0 club (20, -20, D:2) a +0 leather armour (20, 2, D:2) a +0 club a stone (23, -22, D:2) a +0 dagger (23, 10, D:2) a cursed -1 club (25, 6, D:2) a cursed -1 short sword (28, -23, D:2) a +0 club (30, -14, D:2) a +0 short sword (31, 15, D:2) 22 stones (32, 12, D:2) 21 arrows (33, 1, D:2) a cursed +0 club (34, 13, D:2) a +0 robe (37, -32, D:2) a +0 club (38, -27, D:2) a +0 pair of boots (43, -25, D:2) a +0 club (50, 6, D:2) a +0 short sword (51, -14, D:2) a +0 club (53, -19, D:2) a +0 leather armour (56, 10, D:2) a +0 club Level 3 of the Dungeon (13, 6, D:3) a +0 scale mail (17, -16, D:3) a +0 spear (17, 1, D:3) a +0 mace (19, -13, D:3) a +0 flail a +0 leather armour (20, -14, D:3) a +0 dagger a +0 robe (22, -19, D:3) a cursed -2 dagger (24, -21, D:3) a +0 spear (29, -15, D:3) a +0 whip (33, -23, D:3) 21 arrows (36, -27, D:3) 5 javelins (38, -20, D:3) a +0 robe (40, -15, D:3) a +0 club (41, -17, D:3) a +0 robe (42, -10, D:3) 35 stones (48, -6, D:3) a stone (49, -21, D:3) a +0 hunting sling (52, -11, D:3) 19 stones (52, -10, D:3) a +0 dagger (54, -13, D:3) 25 stones Level 4 of the Dungeon (0, 0, D:4) 7 tomahawks (19, 4, D:4) 9 stones (20, 4, D:4) 4 stones (20, 5, D:4) 11 stones (20, 6, D:4) 4 stones (32, 7, D:4) 10 sling bullets (37, 11, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) 2 javelins of returning (4, 9, D:5) a +0 dagger a +0 leather armour (13, 0, D:5) 16 arrows (14, -19, D:5) the cursed +1 plate armour of Dishonesty {rC+ Regen+} It protects you from cold. It increases your rate of regeneration. It has a curse placed upon it. (14, 9, D:5) 22 stones (24, -22, D:5) 11 bolts (31, -15, D:5) 12 stones a +0 flail a +0 robe (31, 18, D:5) a +0 trident (32, -12, D:5) 5 stones (32, 18, D:5) a +0 hand axe a +0 flail (32, 19, D:5) a +0 robe a +2 dagger of speed (33, -16, D:5) a +0 leather armour a +0 club (33, -12, D:5) a +0 ring mail a +1 flail of protection (33, 18, D:5) a +0 leather armour a +0 mace (36, 0, D:5) 16 sling bullets (37, 31, D:5) a +0 robe (43, -13, D:5) 25 stones (50, 5, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) 8 stones (3, -11, D:6) a +0 chain mail (16, 4, D:6) a +0 whip (22, -20, D:6) 19 arrows (23, -20, D:6) a bullfrog corpse (skeletalised by now) (26, -21, D:6) a +0 leather armour (27, -33, D:6) 7 sling bullets (27, 10, D:6) 8 gold pieces (28, 10, D:6) a scroll of identify (29, 10, D:6) 18 gold pieces (30, 18, D:6) a +0 spear a +0 spear (35, -28, D:6) 32 stones (40, -3, D:6) 11 stones (51, -1, D:6) 18 stones the Ecumenical Temple