kidcy Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (0, 6, D:1) a stone (1, 0, D:1) a stone (1, 8, D:1) a +0 dagger (11, 14, D:1) a +0 club (12, 9, D:1) 11 stones (12, 19, D:1) a +0 whip a +0 club (14, 7, D:1) a +0 whip (14, 32, D:1) a +0 dagger (15, 4, D:1) a +0 dagger (15, 6, D:1) 3 stones (15, 27, D:1) a +0 club (19, 23, D:1) a stone (20, 9, D:1) 2 stones (21, 21, D:1) a +0 short sword (25, 16, D:1) 24 arrows (25, 23, D:1) a stone (27, 23, D:1) a +0 club (29, 28, D:1) a +0 robe (30, 23, D:1) a +0 short sword (34, 29, D:1) a +0 hand axe (47, 14, D:1) 14 bolts (47, 15, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (0, 3, D:2) a +0 whip (1, -3, D:2) a +0 war axe (8, -10, D:2) a +0 mace (11, 1, D:2) 16 stones (15, -27, D:2) 4 large rocks (15, 4, D:2) a +0 ring mail (23, 1, D:2) a +0 short sword (29, -18, D:2) a +0 club (43, -24, D:2) a +0 dagger (43, 11, D:2) a +0 club (47, -12, D:2) a +0 hunting sling Level 3 of the Dungeon (9, 4, D:3) a +0 whip (10, 4, D:3) a +0 dagger a +0 ring mail (15, 27, D:3) 16 stones (16, 6, D:3) a +0 dagger a +0 leather armour (39, -6, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +3 flail of protection a +0 scale mail (12, 7, D:4) a +0 mace (35, -11, D:4) 22 arrows (50, 6, D:4) a +0 hunting sling (59, -16, D:4) 11 sling bullets (63, -5, D:4) a +0 war axe Level 5 of the Dungeon (0, 0, D:5) 16 sling bullets (0, 3, D:5) a +0 ring mail (6, -18, D:5) a +0 dagger (11, 3, D:5) a +0 robe (25, 12, D:5) a +0 whip (30, -11, D:5) a +0 ring mail (32, 7, D:5) a +0 robe Level 6 of the Dungeon [Shop] Kyvunext's Assorted Antiques a +1 vampiric bardiche (952 gold) the +1 chain mail "Pybaw" {*Slow rElec MR+ rCorr Dex+2} (932 gold) It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It may slow you when you take damage. a +0 war axe (98 gold) a scroll of identify (56 gold) a sack of spiders (560 gold) a scroll of remove curse (84 gold) a +0 mace (84 gold) a +0 club (28 gold) a +0 war axe (98 gold) (0, 0, D:6) a +0 giant club (1, 7, D:6) a +6 ring of strength (3, 3, D:6) a +0 robe (7, 1, D:6) a +0 pair of boots (10, 14, D:6) 15 arrows (13, 0, D:6) a +0 ring mail (14, 19, D:6) 15 poisoned needles (18, -6, D:6) a +0 ring mail (18, 12, D:6) a +0 trident (19, 23, D:6) 10 stones (20, -7, D:6) a +0 hand axe (23, -9, D:6) 21 arrows (23, 5, D:6) a +0 war axe (23, 6, D:6) a +0 dire flail a +0 chain mail (23, 9, D:6) a +0 whip (26, -9, D:6) a cursed -1 whip a +0 scale mail (42, 6, D:6) a +0 plate armour (42, 11, D:6) 2 arrows (43, 11, D:6) an arrow (46, 9, D:6) a +0 shortbow 22 arrows (57, 25, D:6) a +0 hand axe Level 7 of the Dungeon [Shop] Vaeck's Weapon Shoppe 22 stones (30 gold) a +0 flail (49 gold) a +0 flail (49 gold) a +4 trident of flaming (396 gold) a +2 scythe of protection (218 gold) a +0 hand axe (42 gold) a +0 dire flail (56 gold) a +0 mace of protection (78 gold) a +0 rapier (56 gold) a +4 demon whip of venom (560 gold) a +0 flail (49 gold) (0, 0, D:7) a book of Frost (3, -28, D:7) 25 sling bullets (4, -46, D:7) a cursed -1 giant spiked club (5, -19, D:7) a +0 long sword a +0 plate armour (5, -15, D:7) a +0 giant spiked club a throwing net (10, -49, D:7) a +0 robe a +0 dagger (11, -50, D:7) a +0 flail (16, -14, D:7) a +0 pair of gloves (22, -56, D:7) a +0 leather armour (26, -49, D:7) a book of Necromancy (33, -30, D:7) 2 tomahawks of returning (38, -59, D:7) a +0 robe (39, -23, D:7) a +0 chain mail a +0 short sword (40, -21, D:7) a tomahawk of returning (42, -45, D:7) a cursed -2 rapier (42, -31, D:7) 13 arrows (44, -16, D:7) a tomahawk of returning (47, -6, D:7) a +0 ring mail (49, -26, D:7) an uncursed amulet of faith the ring "Nysec" {Fire MR+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (64, -24, D:7) a wolf corpse (skeletalised by now) Level 8 of the Dungeon (0, 0, D:8) 2 tomahawks (4, 8, D:8) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (7, 26, D:8) a +0 giant spiked club (7, 27, D:8) 5 tomahawks (9, 26, D:8) a +0 flail (14, 3, D:8) a killer bee corpse (15, 3, D:8) a killer bee corpse (18, 5, D:8) a +0 plate armour (20, -2, D:8) 23 gold pieces (20, 34, D:8) a +1 short sword of flaming (21, 16, D:8) 19 gold pieces (21, 17, D:8) 16 gold pieces (21, 18, D:8) 8 gold pieces (21, 19, D:8) 11 gold pieces (21, 20, D:8) 11 gold pieces (22, 27, D:8) 15 stones (22, 31, D:8) 10 arrows (23, 28, D:8) a +0 short sword