Dungeon Sprint DCSS version bcrawl-1.36.4 (webtiles) character file. Game seed: 13014336118468557322 0 kibaces the Conjurer (level 1, -2/10 HPs) Began as a Skeleton Conjurer on Aug 19, 2022. Slain by Ijyb ... wielding a +1 dagger of electrocution (11 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:12 (8 turns). kibaces the Conjurer (Skeleton Conjurer) Turns: 8, Time: 00:00:13 Health: -2/10 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 0/4 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 9 Spells: 5/6 levels left rFire . . . SeeInvis . - Fists (3.3) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . NoTele + (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, cold resistance 1, deterioration 1, negative energy resistance 3, torment resistance, unbreathing, magic shield, sturdy frame 1, spell healing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking Skills: - Level 2.0 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 3% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ##...... 4% 2 N/A Iskenderun's Mystic Bla Conj ##...... 10% 3 N/A Fulminant Prism Conj/Hex #......... 65% 4 N/A Irradiate Conj/Tmut #......... 94% 5 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You do not eat or drink. You are immune to poison. Your flesh is cold resistant. (rC+) Your body sometimes deteriorates upon taking damage. You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. When hurt, damage is shared between your health and your magic reserves. Your movements are slightly less encumbered by armour. (ER -2) Casting spells heals you. Message History Ijyb unwields a +1 dagger of electrocution. It stops crackling. Ijyb wields a +0 hunting sling. Ijyb shoots a sling bullet. The sling bullet barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 hunting sling, wearing a +0 leather armour, quivering 313 sling bullets and carrying a wand of polymorph (9) (lightly wounded, fast) The magic dart hits Ijyb but does no damage. Ijyb is lightly wounded. Ijyb zaps a wand. You can't drink. You close the door. You start resting. Ijyb shoots a sling bullet. The sling bullet hits you. Ijyb unwields a +0 hunting sling. Ijyb wields a +1 dagger of electrocution. You hear the crackle of electricity. Ijyb hits you but does no damage. You are electrocuted! Ouch! That really hurt! You die... ####### #<.#..+ #..@g.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | kibaces the Skeleton Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 1 | D | Noticed Ijyb 8 | D | Slain by Ijyb Action || total -------------------------++------- Cast: Magic Dart || 4 Dodge: Dodged || 1