Dungeon Sprint DCSS version bcrawl-1.36.4 (webtiles) character file. Game seed: 13039178003792559356 0 kibaces the Conjurer (level 1, -7/10 HPs) Began as a Skeleton Conjurer on Aug 19, 2022. Mangled by a necrophage (8 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:11 (11 turns). kibaces the Conjurer (Skeleton Conjurer) Turns: 11, Time: 00:00:12 Health: -7/10 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 0/4 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 9 Spells: 5/6 levels left rFire . . . SeeInvis . - Fists (3.3) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . NoTele + (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, cold resistance 1, deterioration 1, negative energy resistance 3, torment resistance, unbreathing, magic shield, sturdy frame 1, spell healing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking Skills: + Level 2.0 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 3% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ##...... 4% 2 N/A Iskenderun's Mystic Bla Conj ##...... 10% 3 N/A Fulminant Prism Conj/Hex #......... 65% 4 N/A Irradiate Conj/Tmut #......... 94% 5 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. You are immune to poison. Your flesh is cold resistant. (rC+) Your body sometimes deteriorates upon taking damage. You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. When hurt, damage is shared between your health and your magic reserves. Your movements are slightly less encumbered by armour. (ER -2) Casting spells heals you. Message History Ouch! That really hurt! You hit the necrophage. The necrophage is heavily damaged. The necrophage closely misses you. You hit the necrophage but do no damage. The necrophage is heavily damaged. The necrophage closely misses you. You hit the necrophage but do no damage. The necrophage is heavily damaged. The necrophage misses you. You barely miss the necrophage. The necrophage is moderately damaged. The necrophage hits you. * * * LOW HITPOINT WARNING * * * You feel terrible. You barely miss the necrophage. The necrophage is moderately damaged. The necrophage hits you! Ouch! That really hurt! You die... ## ## ##. .## .. n. n#n #n# ##@## +.<.+ ##.## #+# You could see 4 necrophages. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | kibaces the Skeleton Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 11 | D | Mangled by a necrophage Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 4 Dodge: Dodged || 5