kibaces Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 0, D:1) a +0 dagger (9, 9, D:1) 12 poisoned needles (11, -30, D:1) 27 arrows (11, 24, D:1) 20 arrows (15, -17, D:1) a +0 ring mail (16, -14, D:1) a +0 robe (16, -12, D:1) a +0 club (16, 14, D:1) a cursed +0 leather armour (18, -4, D:1) 3 stones (19, -3, D:1) a +0 club (20, -3, D:1) a +0 short sword (21, -28, D:1) a +0 shield (21, -22, D:1) 26 stones (22, 1, D:1) a +0 club (24, -1, D:1) a +0 club (27, 9, D:1) a +0 club a +0 dagger (29, -21, D:1) a +0 club (35, -5, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -2, D:2) a +0 club (2, 0, D:2) a +0 dagger a cursed -3 club a +0 helmet a +0 animal skin a +2 mace of holy wrath (7, 4, D:2) a +0 club (8, 4, D:2) a stone (9, -1, D:2) a +0 robe a +0 dagger of flaming (9, 4, D:2) a stone (12, 19, D:2) a +0 plate armour (12, 29, D:2) a +0 club (14, 14, D:2) a +0 club (15, 8, D:2) a +0 scale mail a +0 mace (15, 16, D:2) 2 stones (16, 5, D:2) a cursed -1 dagger (18, 8, D:2) 2 stones (18, 10, D:2) a stone (18, 12, D:2) a stone (18, 15, D:2) 15 stones (19, 8, D:2) a stone (19, 9, D:2) a stone (20, 7, D:2) a +0 whip (28, -3, D:2) a +0 whip (32, 29, D:2) a cursed -1 short sword (39, 30, D:2) 5 poisoned needles Level 3 of the Dungeon (0, 18, D:3) 15 sling bullets (1, 20, D:3) a +0 spear (5, 4, D:3) a +0 short sword (6, -7, D:3) a +0 club (12, 22, D:3) a +0 dagger (12, 31, D:3) a +0 robe (14, -9, D:3) a +0 dagger (17, 26, D:3) 22 bolts (20, 28, D:3) a +0 mace a cursed +0 leather armour (23, -15, D:3) 18 bolts (25, 1, D:3) a +0 plate armour (35, -2, D:3) a +0 hand axe (39, 9, D:3) 25 arrows (46, -5, D:3) a cursed -2 mace Level 4 of the Dungeon (0, 0, D:4) a +0 whip a +0 scale mail (1, 1, D:4) a cursed +0 chain mail a +0 mace (1, 2, D:4) a +0 trident (5, 2, D:4) a +0 short sword (16, -49, D:4) 14 sling bullets (21, -45, D:4) a +0 ring mail (27, 1, D:4) a +0 giant club (29, -22, D:4) a +0 hand axe a +0 dagger a +0 robe a +0 hand axe a +0 scale mail a +0 trident a +0 scale mail (40, -14, D:4) a +0 hand axe (43, -29, D:4) a +0 leather armour (47, -15, D:4) a cursed -1 giant club (48, -38, D:4) 15 stones (48, -16, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Izxyejag's Distillery a potion of might (48 gold) a potion of haste (120 gold) a potion of curing (36 gold) a potion of curing (36 gold) 2 potions of curing (72 gold) a potion of might (48 gold) a potion of haste (120 gold) (0, 0, D:5) a +0 ring mail (0, 6, D:5) a +0 leather armour a +0 club (4, -9, D:5) 20 gold pieces (7, -13, D:5) 19 stones (16, 1, D:5) a scroll of noise (17, -25, D:5) a +0 chain mail (18, 3, D:5) a +0 dagger (19, 3, D:5) a +0 club a +0 dagger a +0 mace (21, -24, D:5) a +0 dagger a +0 robe (25, -10, D:5) a +0 hand axe (27, -10, D:5) a +0 dagger a +0 robe (36, -14, D:5) a +0 whip (37, -14, D:5) a +0 club a +0 flail (38, -14, D:5) a +0 halberd (40, 9, D:5) 18 arrows (42, -10, D:5) a +0 hunting sling Level 6 of the Dungeon [Shop] Qaur's Weapon Emporium a +5 dagger of speed (462 gold) 6 needles of sleeping (42 gold) a +0 war axe (49 gold) the cursed +0 trident "Transmigrator" {antimagic, *Slow MP+9 Str+3} (477 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your magic capacity (+9). It may slow you when you take damage. It has a curse placed upon it. a +4 antimagic scimitar (476 gold) a +2 quarterstaff of crushing (252 gold) a +1 morningstar of draining (198 gold) a +0 flail (49 gold) a +0 battleaxe (91 gold) the +6 halberd of Tortfeasance {flame, rElec rC+ Dex-2} (756 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-2). It protects you from cold. It insulates you from electricity. a +0 war axe (49 gold) a +0 club (14 gold) a +0 short sword of venom (78 gold) (0, 0, D:6) a +0 club a +0 club (1, -6, D:6) a +0 scale mail (2, 2, D:6) a +0 quarterstaff a +0 giant club (5, -30, D:6) a +0 giant club (5, -12, D:6) a +0 pair of boots (7, -21, D:6) 24 sling bullets (21, -35, D:6) an arrow (22, -35, D:6) 2 arrows (22, -34, D:6) an arrow (23, -35, D:6) 2 arrows (24, -35, D:6) a cursed +0 shortbow 9 arrows (25, -37, D:6) 2 arrows (25, -36, D:6) 5 arrows (25, -35, D:6) a +0 shortbow 5 arrows (25, -25, D:6) a +0 ring mail (25, -23, D:6) a +1 plate armour of cold resistance a +0 glaive (27, -3, D:6) 27 bolts (30, -22, D:6) a +0 club (31, -17, D:6) a +0 ring mail (32, -9, D:6) a +0 quarterstaff (32, 5, D:6) a cursed +0 mace (34, 6, D:6) a +4 quarterstaff of chaos (35, -19, D:6) a +0 dagger (36, -8, D:6) a +0 mace a +1 flail (37, -9, D:6) a +2 scimitar of draining (44, -15, D:6) a +0 scale mail Level 7 of the Dungeon [Shop] Jiweis's Jewellery Shoppe the ring "Kouclo" {Ice +Blink rN+ Str+2} (616 gold) [ring of ice] It enhances your ice magic. It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It lets you blink. an uncursed amulet of harm (390 gold) an uncursed ring of poison resistance (260 gold) an uncursed ring of fire (325 gold) an uncursed ring of ice (325 gold) a +1 ring of protection (39 gold) a +2 ring of evasion (130 gold) an uncursed amulet of the gourmand (390 gold) a cursed ring of loudness (58 gold) a +4 ring of strength (351 gold) a +2 ring of dexterity (97 gold) an uncursed ring of see invisible (195 gold) (0, 0, D:7) a +0 dagger a +0 robe (2, 11, D:7) a +0 giant club a +0 hand axe a cursed +0 animal skin (4, -17, D:7) a tomahawk (4, -16, D:7) 3 tomahawks a +0 robe (11, -30, D:7) a +0 club (29, -42, D:7) a +0 dagger (33, -3, D:7) a +0 war axe (35, -28, D:7) a +0 robe (37, -21, D:7) a +0 mace a +0 ring mail a +0 war axe a +0 trident (38, -21, D:7) a +0 chain mail a +0 halberd (39, -9, D:7) a +0 dagger (40, -45, D:7) a +0 robe a +4 great sword (40, -9, D:7) a +0 flail a +0 club a +0 ring mail (41, -45, D:7) 21 stones a +0 war axe a +0 robe a cursed +0 dire flail a +0 giant club (42, -42, D:7) a +2 short sword a +0 robe (46, -11, D:7) a +0 mace a +0 plate armour a +0 giant club (52, 0, D:7) a throwing net (53, -21, D:7) a +0 rapier a +0 rapier (53, -15, D:7) 10 arrows Level 8 of the Dungeon [Shop] Ipyigix's Jewellery Boutique the ring "Voeck" {Fire -Tele rElec rPois MR+} (561 gold) [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. a cursed ring of loudness (58 gold) an uncursed amulet of harm (390 gold) an uncursed ring of stealth (227 gold) an uncursed ring of poison resistance (260 gold) an uncursed ring of see invisible (195 gold) a +4 ring of dexterity (351 gold) an uncursed ring of magical power (260 gold) a cursed ring of teleportation (58 gold) an uncursed amulet of regeneration (390 gold) (0, 0, D:8) a stone a cursed -3 short sword a +0 short sword (0, 29, D:8) a +0 flail a +0 short sword a +0 chain mail (1, 1, D:8) 3 stones a +0 dagger a +3 mace a cursed +4 scimitar of freezing a +0 robe a cursed +0 battleaxe a +0 robe a +4 scimitar a +0 robe (1, 3, D:8) a +0 robe a +4 battleaxe (1, 29, D:8) a +0 dagger a +0 robe (2, 1, D:8) a +0 robe (2, 28, D:8) a +0 trident (10, 10, D:8) a +0 cloak (28, -13, D:8) a +2 cloak (30, -13, D:8) a +0 short sword a wand of paralysis (0/24) (34, -12, D:8) a book of Cantrips (35, 17, D:8) a +0 whip Level 9 of the Dungeon (22, -12, D:9) 5 large rocks (25, -17, D:9) 4 poisoned needles a +0 blowgun a +4 whip a +0 robe (26, -45, D:9) a +0 leather armour (26, -22, D:9) 14 stones (26, -19, D:9) a poisoned needle (26, -18, D:9) a +0 whip (29, -40, D:9) a +0 hunting sling 18 stones (32, -31, D:9) 32 bolts (39, -24, D:9) a book of Air the Guide on Unstable Calling Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Call Canine Familiar Summoning 3 c - Malign Gateway Summoning/Translocation 7 d - Summon Hydra Summoning 7 (40, -22, D:9) a +0 robe a +0 dagger (42, -23, D:9) a +0 flail a +0 dagger (43, -25, D:9) a +0 flail (43, -22, D:9) a +0 robe a +0 battleaxe (43, -21, D:9) a +0 robe a cursed +0 battleaxe (44, -22, D:9) a +0 helmet a +0 robe a +3 long sword (45, -33, D:9) a stone a +0 whip (46, -31, D:9) a stone (46, -30, D:9) a stone (46, -29, D:9) a stone (47, -29, D:9) a stone (48, -27, D:9) 13 arrows a +0 shortbow (49, -38, D:9) a scroll of noise a +0 club (49, -28, D:9) a stone a +0 club (49, -27, D:9) a stone (51, -4, D:9) a +0 whip (52, -48, D:9) a +0 mace (53, 0, D:9) a stone (54, 1, D:9) a stone (54, 2, D:9) a stone (55, 2, D:9) a stone (56, 2, D:9) a stone (60, -19, D:9) 6 javelins Level 10 of the Dungeon (0, 0, D:10) 2 curare-tipped needles (2, 0, D:10) a curare-tipped needle (3, -6, D:10) a curare-tipped needle (4, -2, D:10) a curare-tipped needle (12, 22, D:10) 17 stones (19, 20, D:10) a +0 hunting sling (20, 34, D:10) a curare-tipped needle (21, 27, D:10) a +0 shortbow (23, 27, D:10) a +0 ring mail a +0 short sword (24, 27, D:10) a +3 mace of protection a throwing net (25, 27, D:10) a +0 giant club (34, 13, D:10) a +0 giant club Level 11 of the Dungeon (0, 0, D:11) a +0 chain mail (2, -4, D:11) a yak skeleton (3, -4, D:11) a +0 spear (23, -8, D:11) a +0 scale mail (25, -7, D:11) an adder skeleton (25, 14, D:11) a scroll of identify Level 1 of the Lair of Beasts (0, 0, Lair:1) 19 arrows (2, -21, Lair:1) 21 stones (7, 18, Lair:1) a +0 rapier (16, 15, Lair:1) 19 arrows (18, -22, Lair:1) 24 bolts (32, 20, Lair:1) a +0 ring mail (36, 2, Lair:1) a +0 battleaxe (40, -22, Lair:1) a scroll of noise (41, 11, Lair:1) a +0 dagger (41, 28, Lair:1) a +0 great sword (46, 7, Lair:1) a +0 shortbow (52, 12, Lair:1) a +0 broad axe (55, -14, Lair:1) a cursed -3 long sword (55, 28, Lair:1) a +0 spear Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 scale mail (12, 6, Lair:2) a potion of flight