kegs Level 1 of the Dungeon (0, 0, D:1) 17 arrows (5, -12, D:1) a +0 leather armour (14, 4, D:1) a +0 club (24, 22, D:1) a cursed -3 club (27, 15, D:1) a +0 mace (38, 19, D:1) a cursed +0 spear (40, -15, D:1) a +0 ring mail (40, 12, D:1) a +0 club (44, 6, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +2 vampiric spear (2, 5, D:2) a +0 club (3, -5, D:2) a +0 club (23, 4, D:2) a +0 club (23, 23, D:2) a stone (24, 23, D:2) a stone (24, 28, D:2) a +0 club (26, 23, D:2) a stone (27, 23, D:2) a stone (34, -1, D:2) 6 javelins (40, 6, D:2) a +0 dagger (40, 7, D:2) a +0 club (40, 24, D:2) a +0 short sword (42, 6, D:2) a +0 whip a +0 animal skin a +0 club a +0 dagger a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (1, 11, D:3) 14 bolts (5, 17, D:3) 3 stones (5, 18, D:3) a +0 helmet (7, 16, D:3) a cursed -1 dagger (15, -9, D:3) 14 sling bullets a +0 morningstar (20, -12, D:3) a +0 short sword (20, -1, D:3) a +0 shortbow (23, -5, D:3) a +0 leather armour a +0 club (27, -1, D:3) a +0 ring mail (34, 6, D:3) a +0 scale mail (41, 2, D:3) 28 stones (46, -5, D:3) a +0 whip of electrocution (unseen) Level 4 of the Dungeon [Shop] Jeckoko's Distillery a potion of agility (40 gold) a potion of mutation (80 gold) a potion of curing (30 gold) a potion of might (40 gold) a potion of brilliance (40 gold) a potion of might (40 gold) a potion of haste (100 gold) 2 potions of curing (60 gold) a potion of might (40 gold) a potion of flight (30 gold) a potion of agility (40 gold) a potion of mutation (80 gold) [Shop] Raesemn's Weapon Boutique a +0 rapier (48 gold) 10 poisoned needles (48 gold) a +0 quarterstaff (48 gold) a +0 short sword (36 gold) a +0 mace (36 gold) a +0 scimitar (48 gold) the +1 mace "Ebestypt" {elec, +Rage Str+4} (376 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It lets you go berserk. the +8 dagger "Adosirph" {vamp, rC+} (720 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. 15 stones (18 gold) [Shop] Ynaija Xefi's Book Boutique a book of Party Tricks (600 gold) a book of Callings (360 gold) a book of Geomancy (420 gold) a book of Conjurations (360 gold) a book of Cantrips (240 gold) a book of Cantrips (240 gold) a book of the Dragon (1080 gold) a book of Minor Magic (240 gold) a book of Misfortune (240 gold) (0, 0, D:4) a +0 whip (6, -32, D:4) a +0 pair of gloves (10, -30, D:4) a +0 whip (12, -28, D:4) a +0 spear (13, -54, D:4) a +0 falchion (13, -28, D:4) a +0 club (17, 0, D:4) 15 sling bullets (22, -6, D:4) 19 stones (33, -12, D:4) 19 stones (33, -11, D:4) a scroll of enchant armour (33, -10, D:4) 13 gold pieces (34, -12, D:4) a +0 leather armour (34, -11, D:4) a box of beasts (34, -10, D:4) a wand of disintegration (3) (35, -12, D:4) a scroll of fear (35, -11, D:4) 16 poisoned needles (35, -10, D:4) a +0 leather armour (38, -23, D:4) 26 stones (51, -16, D:4) a +0 short sword (52, -17, D:4) a +0 hand axe (52, -16, D:4) a +0 club Level 5 of the Dungeon [Shop] Orowoh's Assorted Antiques a potion of mutation (216 gold) a +0 robe (18 gold) a +0 quarterstaff (108 gold) a potion of lignification (81 gold) a +3 leather armour of poison resistance (567 gold) a potion of heal wounds (135 gold) a scroll of enchant armour (202 gold) a +0 war axe (94 gold) a potion of haste (270 gold) a phial of floods (1080 gold) (0, 0, D:5) a book of Minor Magic (3, 5, D:5) a cursed -3 dagger (10, 0, D:5) 3 potions of degeneration {!q} (19, -24, D:5) 10 poisoned needles (24, -11, D:5) a +0 falchion (24, -4, D:5) a cursed -3 dagger (28, -19, D:5) a book of Necromancy (29, -25, D:5) a +0 shortbow 17 arrows (45, -36, D:5) a +0 hand crossbow Level 6 of the Dungeon (0, 0, D:6) 7 curare-tipped needles {!f} (7, -1, D:6) a +0 mace (7, 1, D:6) a cursed -1 long sword (13, -3, D:6) a +0 club (16, -5, D:6) 17 stones (28, -28, D:6) 22 arrows (29, -9, D:6) 15 sling bullets (32, -32, D:6) an arrow (34, -31, D:6) a +0 shortbow 8 arrows Level 7 of the Dungeon [Shop] Ijisoytu's Distillery a potion of heal wounds (55 gold) a potion of mutation (88 gold) 2 potions of flight (66 gold) a potion of curing (33 gold) a potion of heal wounds (55 gold) a potion of magic (88 gold) a potion of degeneration (11 gold) a potion of magic (88 gold) a potion of heal wounds (55 gold) a potion of cancellation (88 gold) a potion of heal wounds (55 gold) a potion of brilliance (44 gold) a potion of haste (110 gold) (0, 0, D:7) a +0 robe (1, 5, D:7) a +0 mace (1, 13, D:7) a +0 mace (2, -15, D:7) a cursed +2 great sword a +0 robe (2, 9, D:7) a +0 mace (2, 12, D:7) a +0 cloak a +2 quarterstaff of chaos (3, 12, D:7) the +3 mace "Killer Klown's Bane" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (3, 13, D:7) a +0 mace (9, -19, D:7) 23 stones (20, 2, D:7) the +0 dagger of Makhleb's Indignation {flame, *Noise +Fly Dex+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+8). It lets you fly. It may make noises in combat. (21, 9, D:7) a +0 whip (39, -26, D:7) 27 stones (49, -29, D:7) 2 tomahawks (50, -19, D:7) a +0 short sword a +0 chain mail a +0 mace a +0 flail a cursed -2 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 battleaxe (unseen) (2, -3, D:8) a ration (3, 3, D:8) a +0 flail a +0 ring mail an orc skeleton (3, 14, D:8) 5 stones (4, 4, D:8) a +0 whip a +2 leather armour of fire resistance (5, 12, D:8) a +0 giant spiked club (5, 14, D:8) a +0 dagger (unseen) (7, 16, D:8) a +0 short sword a kobold corpse a big kobold corpse (8, 16, D:8) a +0 blowgun 7 curare-tipped needles {!f} a stone (8, 17, D:8) a +0 dagger of venom a cursed -3 blowgun a +0 short sword 8 poisoned needles a kobold corpse a kobold corpse (8, 18, D:8) a stone (8, 20, D:8) a +0 flail the Ecumenical Temple