kaze Level 1 of the Dungeon (3, 5, D:1) a +0 ring mail (6, 5, D:1) a +0 dagger (-14, 6, D:1) a stone (-13, 6, D:1) a stone (21, 6, D:1) a +0 dagger (22, 6, D:1) a +0 short sword (-15, 8, D:1) a stone (31, 8, D:1) a +0 ring mail (-16, 9, D:1) a stone (-3, 11, D:1) a +2 whip of draining (-1, 11, D:1) a +0 leather armour (-14, 12, D:1) a +0 dagger (-16, 17, D:1) 3 needles of slowing (-14, 18, D:1) a +0 short sword (8, 20, D:1) a +0 club (-8, 21, D:1) 21 stones (5, 22, D:1) 16 stones (-3, 27, D:1) a +0 dagger (1, 39, D:1) a -2 short sword Level 2 of the Dungeon (-24, 1, D:2) 19 stones (-3, 7, D:2) a +0 leather armour (-18, 8, D:2) 22 stones (-5, 15, D:2) a +0 short sword (-11, 19, D:2) 12 poisoned needles (-5, 22, D:2) 21 stones (-16, 23, D:2) a +0 dagger (-15, 24, D:2) a +0 dagger (-15, 28, D:2) a stone (-4, 29, D:2) a +0 short sword (23, 30, D:2) 22 stones (-4, 31, D:2) a +0 flail (-24, 32, D:2) a cursed -2 club (-6, 36, D:2) a +0 club (-10, 38, D:2) a +0 mace (-12, 41, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 spear (-9, 6, D:3) a +0 dagger a cursed +0 robe (-8, 6, D:3) a cursed -3 dagger (-7, 6, D:3) a +0 dagger a +0 robe (6, 6, D:3) a +0 blowgun 4 poisoned needles (8, 7, D:3) a poisoned needle (9, 7, D:3) a poisoned needle (11, 8, D:3) a poisoned needle (-5, 9, D:3) a cursed -1 hunting sling (20, 9, D:3) a +0 short sword (-4, 13, D:3) a +0 dagger a +0 club (-3, 13, D:3) a +0 dagger (-24, 14, D:3) a +0 dagger (12, 16, D:3) a +0 short sword (-7, 20, D:3) 16 sling bullets (-12, 23, D:3) 17 stones (5, 26, D:3) a +0 club (11, 31, D:3) 23 bolts (-18, 37, D:3) a +0 robe Level 4 of the Dungeon [Shop] Ophuenwi's Antique Weapon Shoppe a +1 mace of protection (63 gold) a +0 short sword (63 gold) a +0 long sword (73 gold) the +7 falchion of Midwinter {vamp, rElec MR- Dex+7} (168 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+7). It insulates you from electricity. It affects your resistance to hostile enchantments. the +9 war axe of the Endless March {antimagic, Dex+4} (178 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+4). a +0 mace (63 gold) a +0 trident (73 gold) the cursed +1 battleaxe of Eholloch {chop, +Inv MP+9 Str-2 Dex+3} (241 gold) It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your dexterity (+3). It affects your magic capacity (+9). It lets you turn invisible. It has a curse placed upon it. a +2 mace of protection (63 gold) (0, 0, D:4) a +0 quarterstaff (-47, 7, D:4) a +1 pair of gloves (-42, 16, D:4) 8 poisoned needles (-40, 17, D:4) a +0 dagger (-4, 17, D:4) a ball python corpse (skeletalised by now) (-35, 23, D:4) 10 poisoned needles (-10, 28, D:4) a +1 falchion of draining a +0 war axe (-33, 35, D:4) 18 bolts (-21, 38, D:4) a +0 giant club (0, 42, D:4) 11 stones (1, 46, D:4) a +0 rapier (-2, 47, D:4) the +5 ring mail of Boredom {Str+4} It affects your strength (+4). Level 5 of the Dungeon (0, 0, D:5) a +0 pair of gloves (2, 4, D:5) a cursed -1 short sword (-28, 5, D:5) a +0 ring mail