Dungeon Crawl Stone Soup version 0.31-a0-210-gccc998df9b (webtiles) character file. Game seed: 13156982258847363226 2 kaychamo the Trooper (level 1, 0/18 HPs) Began as a Merfolk Fighter on June 30, 2023. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:12 (100 turns). kaychamo the Trooper (Merfolk Fighter) Turns: 100, Time: 00:01:12 Health: 0/18 AC: 6 Str: 16 XL: 1 Next: 30% Magic: 1/1 EV: 8 Int: 7 God: Gold: 0 SH: 4 Dex: 13 Spells: 0/0 levels left rFire . . . a - +0 trident rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Skills: - Level 3.2 Fighting + Level 3.0 Polearms - Level 2.1 Armour - Level 3.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Potions d - a potion of might Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: # .# # ## ##### ##### ##### .# #...# #...# #...# .# #...# #...# #@♣.# .###...###...###g..# ...................# .................<.# ...................# .###...###...###...# .# #.^.# #...# #.♣.# .# #...# #...# #...# ## ##### ##### ##### You could see a gnoll. Message History You reach to attack! You hit the rat. The rat is moderately wounded. The rat bites you but does no damage. The rat attacks as you move away! The rat bites you. The rat attacks as you move away! The rat barely misses you. The gnoll attacks as you move away! The gnoll barely misses you. The gnoll attacks as you move away! The gnoll barely misses you. You hit the rat. You kill the rat! Your Polearms skill increases to level 3! You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You hit the gnoll. The gnoll is almost dead. You block the gnoll's attack. You hit the gnoll. The gnoll is almost dead. The gnoll barely misses you. You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you but does no damage. The gnoll hits you with a +0 flail. You die... Skill XL: | 1 | ---------------+----+----- Polearms | 3 | 3.0 Fighting | | 3.2 Armour | | 2.1 Shields | | 3.0 Action || total ---------------------------++------- Melee: Trident || 17 Armour: Scale mail || 4 Dodge: Dodged || 7 Block: Buckler || 4 Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_loops_ring Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kaychamo the Merfolk Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 96 | D:1 | Reached skill level 3 in Polearms 100 | D:1 | Slain by a gnoll Vanquished Creatures 3 rats (D:1) 3 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 102 | 102 | 0 | 0 | 30 | 1 | 102.0 | Dungeon | 102 | 102 | 0 | 0 | 30 | 1 | 102.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 102 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------