karlkraus Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (0, 2, D:1) a +0 club (25, 7, D:1) a +0 dagger (-9, 9, D:1) 22 bolts (0, 9, D:1) a +0 short sword (21, 9, D:1) a stone (22, 9, D:1) a stone (24, 9, D:1) a +0 short sword 3 stones (25, 13, D:1) 8 tomahawks (-23, 16, D:1) a +0 dagger (-20, 18, D:1) a +0 hunting sling (13, 20, D:1) a +0 dagger (-1, 43, D:1) a +0 dagger (-19, 52, D:1) 12 stones Level 2 of the Dungeon (24, 0, D:2) a +0 hunting sling 11 sling bullets of frost (-1, 1, D:2) a +0 short sword (18, 1, D:2) a sling bullet of frost (19, 1, D:2) a sling bullet of frost (20, 1, D:2) a sling bullet of frost (20, 2, D:2) a sling bullet of frost (0, 3, D:2) a stone (29, 7, D:2) 23 stones (61, 28, D:2) a +0 whip (51, 29, D:2) a +0 club (53, 30, D:2) 14 poisoned needles (41, 36, D:2) a +0 short sword (41, 37, D:2) 20 stones (46, 45, D:2) a +4 quarterstaff of chaos a +0 cloak (49, 46, D:2) a +0 hammer (61, 47, D:2) a +0 club (57, 52, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 rapier (30, 1, D:3) a +0 whip 5 tomahawks of returning a +0 leather armour (28, 3, D:3) a cursed +0 mace (33, 3, D:3) a +0 dagger a +0 robe (29, 4, D:3) a cursed -3 dagger a +0 robe (29, 5, D:3) a +0 hand axe 4 silver tomahawks a +0 leather armour (46, 10, D:3) a +1 dagger of pain a +0 blowgun 4 poisoned needles (17, 11, D:3) 4 stones (-7, 13, D:3) a +0 club a +0 hunting sling 8 stones (-5, 14, D:3) a stone (-4, 14, D:3) 2 stones (-4, 15, D:3) a stone (47, 15, D:3) 11 arrows (-2, 18, D:3) 2 stones (23, 21, D:3) a +0 leather armour of poison resistance (31, 22, D:3) 18 stones (26, 25, D:3) 16 sling bullets (-7, 28, D:3) a +0 trident (30, 28, D:3) 11 arrows (-4, 30, D:3) a -2 flail an uncursed ring of magical power an uncursed ring of loudness a +0 ring mail a cursed +0 leather armour (-3, 30, D:3) a +0 whip (-2, 30, D:3) a +0 whip 3 stones (-4, 31, D:3) a +0 flail a +0 ring mail (-3, 31, D:3) a stone (34, 32, D:3) a +0 dagger a +0 scale mail (14, 40, D:3) 13 stones (17, 44, D:3) a +0 club (5, 48, D:3) a +0 flail a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 whip (1, 1, D:4) a +1 robe of positive energy (-3, 2, D:4) a +0 leather armour (35, 2, D:4) a +0 hunting sling (15, 5, D:4) a +0 scale mail (33, 5, D:4) a +0 spear (32, 6, D:4) a +0 flail a +0 flail (26, 25, D:4) 20 stones (34, 29, D:4) an arrow (38, 29, D:4) 13 stones (35, 30, D:4) 2 arrows (23, 31, D:4) a +0 leather armour (36, 33, D:4) a +0 shortbow 22 arrows (51, 44, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (-6, 6, D:5) the cursed +2 hand axe "Nuavvi" {flame, +Fly MR+ Int+2 Dex-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (21, 8, D:5) a +0 flail (22, 8, D:5) the +7 hand axe "Kip Nag" {freeze, *Drain rElec rC+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. (8, 10, D:5) 6 needles of confusion (15, 11, D:5) a +0 robe (-25, 12, D:5) 18 bolts (-15, 13, D:5) 21 stones (-13, 16, D:5) 15 poisoned needles (11, 28, D:5) a +0 scale mail (12, 28, D:5) 19 stones (-23, 30, D:5) a scroll of random uselessness (12, 43, D:5) a tomahawk (13, 44, D:5) a tomahawk (16, 44, D:5) a +2 short sword of draining 2 tomahawks (-4, 45, D:5) 11 sling bullets of flame (-21, 46, D:5) the +3 halberd of Dismay {flame, rF+ rC+ Str-2 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It affects your dexterity (+2). It protects you from fire. It protects you from cold. Level 6 of the Dungeon (0, 0, D:6) a +2 antimagic hand axe a +0 club (0, 1, D:6) a potion of poison an uncursed amulet of rage a +0 scale mail a +0 trident a scroll of random uselessness (1, 1, D:6) a +0 club (31, 12, D:6) 15 silver sling bullets (0, 13, D:6) 17 arrows (52, 20, D:6) a +0 shield (37, 31, D:6) a +0 giant club (45, 32, D:6) a +0 robe (11, 45, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (57, 2, D:7) 20 stones (37, 13, D:7) a +3 long sword of electrocution (34, 24, D:7) a +0 war axe (50, 29, D:7) a +0 spear (40, 36, D:7) a sling bullet (36, 37, D:7) a sling bullet (37, 37, D:7) a sling bullet (38, 37, D:7) a sling bullet (27, 38, D:7) a +0 short sword (35, 38, D:7) a sling bullet (34, 39, D:7) a +1 leather armour of fire resistance a +4 hunting sling of freezing 13 sling bullets a +1 quarterstaff of speed (-3, 40, D:7) a +0 cloak Level 8 of the Dungeon (0, 0, D:8) 3 tomahawks (-21, 2, D:8) a +0 ring mail (6, 6, D:8) 14 sling bullets (-6, 9, D:8) 31 bolts (-12, 14, D:8) 11 arrows (-16, 37, D:8) a +0 quarterstaff Level 9 of the Dungeon (0, 0, D:9) a +1 broad axe of flaming (unseen) (16, 1, D:9) a +0 scimitar (-2, 2, D:9) a wand of paralysis (12) (-2, 3, D:9) a +0 robe (5, 4, D:9) 12 stones (15, 6, D:9) a +0 mace (6, 22, D:9) 21 stones (28, 22, D:9) a cursed ring of loudness (31, 22, D:9) a +0 giant club (2, 36, D:9) a +0 club the Ecumenical Temple