karf Level 1 of the Dungeon (9, -1, D:1) a +0 club (10, 15, D:1) a +0 leather armour (11, 5, D:1) a +0 club (14, -13, D:1) 30 stones (27, -18, D:1) a +0 short sword (27, 3, D:1) a +0 robe (29, -18, D:1) a +0 spear a +0 short sword (29, -1, D:1) a +0 dagger (30, -8, D:1) a +0 club (31, 13, D:1) 21 stones (31, 18, D:1) a +0 dagger (32, -16, D:1) a +0 short sword (33, 18, D:1) a +0 robe (41, -5, D:1) a +0 club (41, 10, D:1) a +0 club Level 2 of the Dungeon (4, 10, D:2) a +0 dagger (16, 9, D:2) 10 poisoned needles (28, -18, D:2) a +0 club (32, -22, D:2) 32 sling bullets (32, -21, D:2) a +0 leather armour (44, 13, D:2) 16 stones (44, 21, D:2) 13 stones (47, -20, D:2) a +0 club (47, -18, D:2) a +0 club (51, -13, D:2) 4 stones (54, -12, D:2) 2 stones (56, -11, D:2) a stone (60, 11, D:2) 20 bolts (60, 17, D:2) a +0 club (70, 16, D:2) 15 stones Level 3 of the Dungeon (0, 0, D:3) a +0 robe (12, 0, D:3) a +0 club (13, 0, D:3) a +0 mace (13, 1, D:3) a +0 hand axe (13, 2, D:3) a +0 falchion a +0 chain mail a +0 dagger a +0 ring mail a +0 falchion (15, 14, D:3) a +0 club (20, 10, D:3) a +0 scale mail (42, 26, D:3) a +0 whip (44, -2, D:3) 18 bolts (45, 7, D:3) a +0 spear (47, -1, D:3) a +0 spear (47, 8, D:3) an uncursed ring of teleportation an uncursed amulet of inaccuracy (48, 7, D:3) a +0 dagger Level 4 of the Dungeon (7, 11, D:4) a +0 short sword (9, -31, D:4) a +0 hunting sling (23, -11, D:4) a +0 halberd (24, -13, D:4) a +0 flail (24, -12, D:4) a +0 whip (28, -18, D:4) 19 sling bullets (28, -7, D:4) a +0 club (40, -4, D:4) a +0 club (42, -4, D:4) a +0 short sword (52, -8, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (6, 15, D:5) a +0 dire flail a +0 chain mail (10, 11, D:5) a +0 club a +0 leather armour (15, 4, D:5) a +0 ring mail (21, 34, D:5) the +1 dagger of Ancient Evil {antimagic, rElec Int+2 Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It affects your dexterity (+2). It insulates you from electricity. (23, -13, D:5) a +0 halberd (24, -13, D:5) a +0 trident a cursed +0 ring mail (24, -12, D:5) a +0 club (25, -6, D:5) a +0 shortbow (25, 21, D:5) a +0 dagger a +0 robe (25, 24, D:5) a +0 hand axe (26, -11, D:5) a +0 chain mail (27, 21, D:5) a +0 dagger a +0 robe (29, 21, D:5) a +0 mace a +0 scale mail (31, 20, D:5) a -3 trident a +0 chain mail Level 6 of the Dungeon (17, 12, D:6) a +0 scale mail (18, 3, D:6) a +0 war axe (20, 19, D:6) 4 needles of sleeping (36, 8, D:6) a +0 glaive a +0 chain mail (39, -1, D:6) a scroll of noise (40, 9, D:6) a +0 scale mail (41, 10, D:6) a +0 hand axe (44, 10, D:6) a +0 whip a tomahawk a +0 scale mail (46, 11, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) an adder corpse (0, 1, D:7) a +0 giant club an ogre corpse (1, 5, D:7) a +0 shortbow (9, -7, D:7) a +0 leather armour (17, 2, D:7) a +0 flail (18, 3, D:7) a +0 leather armour a +0 club (21, -30, D:7) a +0 falchion (21, 22, D:7) 21 stones (23, -14, D:7) a +0 whip (24, 1, D:7) 13 stones (25, 15, D:7) 22 sling bullets (29, 10, D:7) a +0 giant club (46, -8, D:7) a +0 giant club a +0 giant club Level 8 of the Dungeon (0, 0, D:8) an arrow (2, 1, D:8) 5 arrows (still there?) 4 arrows (still there?) (5, -7, D:8) 12 stones (unseen) (6, 5, D:8) 2 arrows the Ecumenical Temple