karf Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 6, D:1) 24 stones (3, 0, D:1) 7 poisoned needles (7, 5, D:1) 25 arrows (9, -1, D:1) 16 stones (16, 32, D:1) a +0 hand axe (20, -1, D:1) a +0 short sword (25, -23, D:1) a rat corpse (skeletalised by now) (28, 22, D:1) 4 curare-tipped needles (30, 7, D:1) a +0 dagger (32, 8, D:1) a +0 dagger (48, 17, D:1) a potion of brilliance (51, 19, D:1) 6 sling bullets (52, 4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a stone (1, -1, D:2) a kobold corpse (1, 7, D:2) a +0 centaur barding (2, 0, D:2) 2 stones a bat corpse (3, -16, D:2) a +0 club a hobgoblin corpse (3, -15, D:2) a dart slug corpse (4, 0, D:2) a stone (6, 0, D:2) a stone (15, -18, D:2) a leopard gecko corpse (skeletalised by now)