karf Level 1 of the Dungeon (6, -11, D:1) 28 arrows (6, -9, D:1) a +0 club (10, 6, D:1) a +0 halberd (21, 14, D:1) 20 bolts (21, 15, D:1) 17 arrows (22, 15, D:1) 22 bolts (23, 12, D:1) a +0 club (27, -8, D:1) a +1 dagger of speed (31, -6, D:1) 14 stones (33, 4, D:1) 12 stones (38, 20, D:1) a +0 club (42, 28, D:1) a +0 leather armour (47, 0, D:1) a +0 dagger (47, 4, D:1) a +0 club (54, 34, D:1) a +0 dagger Level 2 of the Dungeon (0, 20, D:2) a +0 short sword a +0 club (1, 16, D:2) 17 stones (3, 25, D:2) a +0 hunting sling (5, 16, D:2) a stone (10, 19, D:2) 2 stones (12, 20, D:2) a +0 hunting sling 12 stones a potion of curing (13, 25, D:2) a +0 club (14, 20, D:2) a +0 hunting sling of velocity (15, 2, D:2) a bat corpse (skeletalised by now) (18, -3, D:2) 22 stones (35, 11, D:2) a +0 club (35, 14, D:2) a +0 club (36, 14, D:2) a +2 helmet a +0 dagger of protection a +0 animal skin a cursed -3 club (37, -3, D:2) a +0 club (38, -4, D:2) a +0 dagger