Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 8012932212765593757 17 kalfal the Magician (level 2, -1/22 HPs) Began as a Djinni Conjurer on Nov 10, 2024. Slain by a sleepcap (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:30 (584 turns). kalfal the Magician (Djinni Conjurer) Turns: 584, Time: 00:01:32 Health: -1/22 AC: 2 Str: 6 XL: 2 Next: 80% Gold: 23 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - an amulet of the acrobat Scrolls b - a scroll of fear {unknown} Potions c - 2 potions of curing {unknown} Skills: * Level 1.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (moderately damaged, 100% to hit) The magic dart hits the sleepcap. The sleepcap is heavily damaged. The sleepcap closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (heavily damaged, 100% to hit) The magic dart hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (severely damaged, 100% to hit) The magic dart hits the sleepcap. The sleepcap is almost destroyed. The sleepcap releases spores at you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (almost destroyed, 100% to hit) The magic dart hits the sleepcap. The sleepcap is almost destroyed. * * * LOW HITPOINT WARNING * * * The sleepcap barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (almost destroyed, 100% to hit) The magic dart hits the sleepcap but does no damage. The sleepcap is almost destroyed. * * * LOW HITPOINT WARNING * * * The sleepcap releases spores at you! You die... #......# #....... # #.._...# .#......# .......##### #..#..#...# .##.##.##.#...# .......@......# #..# ###.##f##.....# #..# #. #.....# #..# #. #...#####..# #.# ##.##...##.##..# #.# ...............# ... .........#.##..# #.# #####..........# #.# #..........# #.# You could see a sleepcap. Vanquished Creatures 2 ball pythons A goblin (D:1) 3 hobgoblins (D:1) 3 bats 3 kobolds (D:1) 3 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kalfal the Djinni Conjurer began the quest for the Orb. 0 | D:1 | kalfal set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 141 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 164 | D:1 | Reached skill level 1 in Fighting 569 | D:2 | Found a glowing golden altar of the Shining One. 584 | D:2 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_basic D:2: layout_basic, serial_shops, shop, basic_altar, amcnicky_mini_rare_corridor_liquid, st_stairs_9 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 39 Use: Scroll || 2 Armour: Robe || 6 Dodge: Dodged || 6