Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 12385530805842656629 52098 kalagan the Thaumaturge (level 14, -5/70 HPs) Began as a Gargoyle Earth Elementalist on June 3, 2026. Was a Believer of Sif Muna. Killed by divine providence ... invoked by an orc high priest (11 damage) ... on level 1 of the Orcish Mines. The game lasted 00:44:15 (23146 turns). kalagan the Thaumaturge (GrEE) Turns: 23146, Time: 00:44:16 Health: -5/70 AC: 34 Str: 12 XL: 14 Next: 62% Magic: 24/29 EV: 11 Int: 21 God: Sif Muna [**....] Gold: 383 SH: 0 Dex: 13 Spells: 13/36 levels left rFire . . . (100%) l - +9 hammer of Ropleaj {vamp, +Blink rPois rCorr} rCold . . . (100%) a - orb {Stardust} rNeg + . . (50%) m - +0 steam dragon scales rPois ∞ (0%) j - +0 helmet of the Shoals {Light, rElec Dex+3} rElec + (33%) k - +1 cloak rCorr + (50%) d - +2 pair of gloves SInv . g - +2 pair of boots Will +.... o - amulet of dissipation Stlth ++ p - +4 ring of protection HPRegen 0.31/turn i - +4 ring of protection MPRegen 0.21/turn %: no passive effects @: about to teleport, on stardust cooldown, flying, glowing A: sickness immunity, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: Renounce Religion (0%), Evoke Blink (10%), Channel Magic (4%) You were on level 1 of the Orcish Mines. You worshipped Sif Muna. Sif Muna was pleased with you. You visited 4 branches of the dungeon, and saw 19 of its levels. You also visited: Bailey and Gauntlet. You collected 1145 gold pieces. You spent 762 gold pieces at shops. Inventory: Hand Weapons l - the +9 hammer of Ropleaj (weapon) {vamp, +Blink rPois rCorr} (You found it on level 6 of the Dungeon) +Blink: It lets you blink. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. t - the +7 sceptre of Torment {pain, torment} (You took it off a minotaur in a Gauntlet) It cannot be enchanted further. v - the +3 hand axe "Jyaxa" {spect, rElec rCorr Str-4 Dex+5} (You found it in a Gauntlet) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. Missiles h - 39 poisoned darts u - 6 javelins Armour a - an orb of stardust (worn) b - a +2 leather armour of willpower d - a +2 pair of gloves (worn) g - a +2 pair of boots (worn) j - the +0 helmet of the Shoals (worn) {Light, rElec Dex+3} (You acquired it on level 3 of the Dungeon) rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. k - a +1 cloak (worn) m - +0 steam dragon scales (worn) q - +0 acid dragon scales r - an orb of energy y - a +0 pair of gloves of dexterity Magical Staves c - the earth staff of the Invisible Ears {*Corrode rF+++ Forge Ice Earth} (You acquired it in a bailey) [staff of earth] *Corrode: It may corrode you when you take damage. rF+++: It renders you almost immune to fire. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. f - a staff of conjuration w - the earth staff of World's End {Will+ Earth} (You found it in a Gauntlet) [staff of earth] Will+: It increases your willpower. Earth: It increases the power of your Earth spells. x - a staff of cold Jewellery e - the ring "Caott" {rCorr Str+3 SInv} (You found it in a Gauntlet) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SInv: It lets you see invisible. i - a +4 ring of protection (worn) n - a ring of positive energy o - an amulet of dissipation (worn) p - a +4 ring of protection (worn) s - a ring of protection from cold z - a +6 ring of intelligence Wands a - a wand of flame (14) f - a wand of mindburst (19) e - a wand of charming (38) d - a wand of digging (7) b - a wand of acid (13) p - a wand of polymorph (4) Scrolls t - 3 scrolls of teleportation x - 2 scrolls of amnesia b - 3 scrolls of blinking I - 4 scrolls of immolation g - 3 scrolls of fog N - 4 scrolls of noise V - 2 scrolls of vulnerability w - a scroll of enchant weapon r - a scroll of revelation s - a scroll of butterflies i - 3 scrolls of identify Potions h - a potion of haste w - 8 potions of heal wounds C - 2 potions of cancellation L - 3 potions of lignification M - 4 potions of mutation A - 5 potions of attraction c - 3 potions of curing e - 2 potions of enlightenment i - a potion of invisibility r - a potion of resistance b - 3 potions of brilliance m - a potion of might Miscellaneous g - a +0 box of beasts h - a +0 lightning rod (3/4) Skills: - Level 1.0 Fighting - Level 1.0 Maces & Flails - Level 6.0 Armour + Level 2.6 Dodging - Level 10.0 Stealth * Level 11.6 Spellcasting + Level 11.0 Conjurations - Level 5.0 Translocations * Level 2.8 Fire Magic + Level 6.5 Ice Magic - Level 3.0 Air Magic - Level 10.0 Earth Magic - Level 3.0 Alchemy + Level 9.2 Invocations + Level 6.4 Evocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 1% 1 b - Brom's Barrelling Bo Conj/Erth 54% 2d9 1% 4 c - Stone Arrow Conj/Erth 100% 3d13 1% 3 f - Flame Wave Conj/Fire 41% 2d11 3% 4 i - Frozen Ramparts Ice 78% 1d12 1% 3 v - Mephitic Cloud Conj/Alch/Air 36% N/A 1% 3 w - Passwall Erth 52% N/A 1% 3 B - Blink Tloc 66% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 1% 1 Poisonous Vapours Alch/Air 96% 1d4 1% 1 Lesser Beckoning Tloc 66% N/A 1% 2 Momentum Strike Conj/Tloc 92% 3d10 1% 2 Searing Ray Conj 100% 2d8 1% 2 Maxwell's Portable Pile Tloc 33% (3-9)d4 2% 3 Teleport Other Tloc 33% N/A 2% 3 Petrify Alch/Erth 19% N/A 3% 4 Kinetic Grapnel Frge 48% 1d5 5% 1 Slow Hex 48% N/A 5% 1 Soul Splinter Necr 48% N/A 5% 1 Call Imp Summ 24% N/A 9% 2 Construct Spike Launche Frge 24% 2d4 9% 2 Jinxbite Hex 24% 2d2 9% 2 Gloom Hex/Necr 24% N/A 17% 3 Sigil of Binding Hex 12% N/A 17% 3 Sticky Flame Fire/Alch 24% 2d6 17% 4 Forge Blazeheart Golem Fire/Frge 18% N/A 30% 4 Starburst Conj/Fire 20% 6d7 43% 6 Alistair's Walking Alem Alch/Frge 18% N/A 63% 5 Dispersal Tloc 16% N/A 73% 6 Gell's Gavotte Tloc 16% 2d(18-27) 73% 6 Spellspark Servitor Conj/Frge 17% N/A 99% 7 Fulsome Fusillade Conj/Alch 20% (3-5)d10 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:5 Lair (5/5) D:11 Swamp (0/4) Lair:2 Snake (0/4) Lair:3 Slime (0/5) Lair:4 Orc (1/2) D:10 Bailey (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:4 ? D:6 ( D:10 ( Orc:1 ** Annotations: Lair:5 exclusion: obsidian statue Orc:1 Jorgrun Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +10) Message History You encounter an orc high priest. It is wielding a +0 war axe. Found 38 gold pieces. The orc high priest shouts! You hear a shout! x2 Some rock shatters into small pieces. You encounter an orc warrior. It is wielding a +0 halberd. The orc high priest prays to Beogh. Found 32 gold pieces. You encounter an orc warrior. It is wielding a +0 halberd. You encounter an orc warrior. It is wielding a +0 war axe. The orc high priest utters an invocation to Beogh. The orc warrior shouts! As you read the scroll of fog, it dissolves into smoke. The rust devil leaves your sight. Okay, then. Unknown command. You encounter an ogre. It is wielding a +0 giant club. Found 11 gold pieces. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a chaos spawn (blue smoke, summoned, haloed, 80% to hit) The stone arrow hits the chaos spawn. The chaos spawn is lightly wounded. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The chaos spawn releases spores at you! * * * LOW HITPOINT WARNING * * * The chaos spawn shocks you. You resist. * * * LOW HITPOINT WARNING * * * The chaos spawn pecks you. * * * LOW HITPOINT WARNING * * * You are engulfed in flames. * * * LOW HITPOINT WARNING * * * The orc high priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... ..o.. ...#ß....##..## oo... #.##...##..