Dungeon Crawl Stone Soup version 0.26.1-2-gb8aa6d0cf2 (webtiles) character file. Game seed: 7293752235914983934 318053 kalagan the Devastator (level 20, -1/101 HPs) Began as a Deep Elf Conjurer on Mar 29, 2021. Was a Priest of Sif Muna. Splashed by an acid blob's acid (4 damage) ... created by the Royal Jelly ... on level 5 of the Pits of Slime. The game lasted 02:39:33 (49691 turns). kalagan the Devastator (Deep Elf Conjurer) Turns: 49691, Time: 02:39:35 Health: -1/101 AC: 6 Str: 10 XL: 20 Next: 57% Magic: 33/43 EV: 20 Int: 27 God: Sif Muna [***...] Gold: 2003 SH: 8 Dex: 13 Spells: 16/53 levels left rFire . . . SeeInvis . a - staff of conjuration rCold . . . Faith . K - +3 buckler rNeg . . . Spirit . I - +3 leather armour {rPois} rPois + Reflect . w - +1 helmet of Uskayaw's Approval {rElec} rElec + Harm . W - scarf {repulsion} rCorr + Rampage . T - +2 pair of gloves Will ++... x - +1 pair of boots Stlth +++++..... R - amulet of regeneration HPRegen 0.66/turn G - ring of wizardry MPRegen 0.28/turn u - ring of resist corrosion @: brilliant, about to teleport, dragon's call, corroded, repel missiles A: no striking features }: 2/15 runes: decaying, serpentine a: Renounce Religion, Channel Magic, Forget Spell You were on level 5 of the Pits of Slime. You worshipped Sif Muna. Sif Muna was most pleased with you. You visited 7 branches of the dungeon, and saw 36 of its levels. You visited the Abyss 1 time. You collected 4456 gold pieces. You spent 2453 gold pieces at shops. Inventory: Hand Weapons b - the +11 rapier of Fumurph {elec, rC- Str+4 Int+2} (You found it on level 1 of the Lair of Beasts) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your strength (+4). It affects your intelligence (+2). It makes you vulnerable to cold. n - the +6 hand axe "Sunlaoha" {flame, Int+4 Dex-3, unknown} (You found it on level 1 of the Swamp) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (-3). B - a +7 falchion of freezing Armour q - the +1 robe "Picoudefu" {rC+ rN+ Stlth-} (You bought it in a shop on level 6 of the Dungeon) It protects you from cold. It protects you from negative energy. It makes you less stealthy. w - the +1 helmet of Uskayaw's Approval (worn) {rElec} (You bought it in a shop on level 2 of the Orcish Mines) It insulates you from electricity. x - a +1 pair of boots (worn) F - the +2 robe of Eternity {rElec Str-2 Int+8} (You bought it in a shop on level 6 of the Dungeon) It affects your strength (-2). It affects your intelligence (+8). It insulates you from electricity. I - a +3 leather armour of poison resistance (worn) K - a +3 buckler (worn) P - a +1 robe of fire resistance T - a +2 pair of gloves (worn) W - a scarf of repulsion (worn) Magical Staves a - an uncursed staff of conjuration (weapon) N - an uncursed staff of poison Jewellery e - an uncursed ring of magical power s - an uncursed ring of willpower u - a ring of resist corrosion (right hand) v - the ring "Bifontag" {rElec rC+++ Will+ Str-5 Dex-5} (You found it on level 2 of the Elven Halls) [ring of willpower] It affects your strength (-5). It affects your dexterity (-5). It renders you almost immune to cold. It insulates you from electricity. It affects your willpower, your defense against some magical effects. D - an uncursed ring of poison resistance G - a ring of wizardry (left hand) R - an amulet of regeneration (around neck) Wands A - a wand of enslavement (6) E - a wand of paralysis (44) H - a wand of iceblast (27) L - a wand of disintegration (52) M - a wand of digging (19) X - a wand of acid (14) Scrolls f - 4 scrolls of teleportation g - 2 scrolls of amnesia j - 3 scrolls of fog m - 7 scrolls of identify y - 7 scrolls of remove curse V - a scroll of magic mapping Y - 2 scrolls of immolation Potions c - 2 potions of cancellation d - 8 potions of mutation h - 6 potions of might i - 5 potions of curing k - a potion of invisibility l - 5 potions of heal wounds r - 3 potions of ambrosia t - 11 potions of flight z - 2 potions of haste C - 7 potions of lignification O - a potion of magic Q - a potion of brilliance U - a potion of resistance Miscellaneous p - a tin of tremorstones (2/2) J - a phantom mirror Z - a condenser vane Skills: - Level 3.0 Fighting - Level 1.0 Staves - Level 5.0 Armour + Level 14.3 Dodging - Level 12.0 Stealth - Level 4.0 Shields + Level 17.3 Spellcasting + Level 18.6 Conjurations - Level 12.0 Hexes - Level 10.0 Translocations * Level 11.3 Fire Magic - Level 11.0 Ice Magic + Level 7.5 Earth Magic - Level 3.0 Poison Magic + Level 12.6 Invocations - Level 10.0 Evocations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Failure Level d - Fulminant Prism Conj/Hex 63% 1% 4 e - Iskenderun's Mystic Conj/Tloc 100% 1% 4 f - Fireball Conj/Fire 62% 1% 5 g - Bolt of Magma Conj/Fire/Erth 58% 1% 5 i - Metabolic Englaciati Hex/Ice 45% 1% 5 j - Ozocubu's Refrigerat Ice 45% 1% 6 p - Olgreb's Toxic Radia Pois 56% 3% 4 F - Cause Fear Hex 46% 1% 4 Your spell library contained the following spells: Spells Type Power Failure Level Corona Hex 100% 0% 1 Magic Dart Conj 100% 0% 1 Searing Ray Conj 100% 0% 2 Dazzling Flash Conj/Hex 100% 0% 3 Animate Skeleton Necr 70% 1% 1 Apportation Tloc 100% 1% 1 Beastly Appendage Tmut 70% 1% 1 Sting Tmut/Pois 100% 1% 1 Summon Small Mammal Summ 100% 1% 1 Call Imp Summ 35% 1% 2 Corpse Rot Necr/Air N/A 1% 2 Passwall Tmut/Erth 50% 1% 2 Slow Hex 93% 1% 2 Wereblood Tmut 35% 1% 2 Ignite Poison Fire/Tmut/Pois 65% 1% 3 Inner Flame Hex/Fire 92% 1% 3 Spider Form Tmut/Pois 23% 1% 3 Stone Arrow Conj/Erth 100% 1% 3 Hailstorm Conj/Ice 100% 1% 4 Ice Form Ice/Tmut 68% 1% 4 Leda's Liquefaction Hex/Erth 42% 1% 4 Sticky Flame Conj/Fire 100% 1% 4 Irradiate Conj/Tmut 52% 1% 5 Starburst Conj/Fire 62% 1% 6 Petrify Tmut/Erth 60% 2% 4 Silence Hex/Air 35% 2% 5 Yara's Violent Unravell Hex/Tmut 35% 2% 5 Freezing Cloud Conj/Ice/Air 53% 2% 6 Call Canine Familiar Summ 35% 3% 3 Conjure Ball Lightning Conj/Air 52% 3% 6 Summon Forest Summ/Tloc 33% 4% 5 Borgnjor's Vile Clutch Necr/Erth 30% 6% 5 Airstrike Air 17% 11% 4 Animate Dead Necr 17% 11% 4 Summon Lightning Spire Summ/Air 35% 11% 4 Simulacrum Ice/Necr 34% 16% 6 Spellforged Servitor Conj/Summ 52% 19% 7 Blade Hands Tmut 17% 28% 5 Statue Form Tmut/Erth 40% 32% 6 Discord Hex 46% 43% 8 Eringya's Noxious Bog Tmut/Pois 23% 61% 6 Death Channel Necr 17% 82% 6 Hydra Form Tmut 17% 82% 6 Fire Storm Conj/Fire 62% 89% 9 Summon Hydra Summ 17% 100% 7 Necromutation Tmut/Necr 17% 100% 8 Dragon's Call Summ 17% 100% 9 Tornado Air 17% 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (0/1) D:5 Lair (6/6) D:8 Swamp (4/4) Lair:2 Snake (4/4) Lair:3 Slime (5/5) Lair:5 Orc (2/2) D:10 Elf (3/3) Orc:2 Altars: Cheibriados Fedhas Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Zin Beogh Shops: D:6 ([([ D:9 [? D:10 [ Orc:2 }[(( Elf:1 ((:(* Elf:2 } Snake:1 } Annotations: Lair:4 Rupert Slime:5 Dissolution, Royal Jelly Elf:2 3 runed translucent doors Elf:3 1 exclusion Message History The azure jelly barely misses your fire dragon. x2 The azure jelly hits your fire dragon. The acid blob closely misses you. The great orb of eyes bites your slime creature. Your great orb of eyes bites the acid blob! The acid corrodes your great orb of eyes! Your great orb of eyes is burned by acid! Your slime creature hits the great orb of eyes! Your slime creature hits the azure jelly! The azure jelly dies! The walls burn your fire dragon! Your slime creature hits the azure jelly. The azure jelly dies! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The azure jelly seems to regain its courage. Your fire dragon seems to regain its courage. The acid blob misses you. The acid blob hits you!! * * * LOW HITPOINT WARNING * * * The acid corrodes you! You are splashed with acid. You resist. You die... *#................,,**,,, *.................,,,,,*, *.................,,,**** *........J.........,,***, *#.................,***,, #.................,***,, ##.......J.J......,,,**, #......JG.D......,,,*** #.....@J..J......,,,,** ##....JJJDJ......,,,,,* *#....JJ.........,,,,,, *#......JD