kalagan Level 1 of the Dungeon (1, 12, D:1) 26 bolts (4, 32, D:1) a cursed -2 club (7, 29, D:1) a +0 ring mail (12, 13, D:1) a cursed +0 club a +0 club (14, 24, D:1) 19 bolts (21, 29, D:1) a +0 mace of holy wrath (33, 7, D:1) a +0 spear (35, 3, D:1) a +0 chain mail (35, 4, D:1) a +0 dagger (39, 44, D:1) a +0 spear (42, 43, D:1) a +0 club (50, 33, D:1) a +0 dagger (54, 33, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 rapier a +0 leather armour (8, -21, D:2) a +0 club (8, -20, D:2) 4 large rocks (23, -32, D:2) a +0 dagger (28, -20, D:2) a cursed +0 hunting sling (34, -15, D:2) a +0 dagger a +0 dagger (34, 6, D:2) a +0 club (37, -6, D:2) a +0 dagger (38, -19, D:2) a +0 whip (41, -25, D:2) a +0 long sword (41, -15, D:2) a +0 whip (45, -6, D:2) a +0 robe (51, -6, D:2) a +0 flail Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (11, 18, D:3) 13 bolts (13, 2, D:3) a +0 club (19, -3, D:3) a +0 dagger (23, 13, D:3) a +0 scale mail (34, 1, D:3) a +0 spear (34, 2, D:3) a +0 club (36, 1, D:3) a +0 whip (39, 1, D:3) a cursed +0 ring mail (50, -3, D:3) a +0 short sword (53, -5, D:3) a +0 dagger (53, 5, D:3) 21 sling bullets (65, -7, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 long sword (8, 21, D:4) a +0 hand crossbow (20, 27, D:4) 10 poisoned needles (27, 37, D:4) a +0 leather armour (42, -10, D:4) a +0 scale mail (43, -1, D:4) a +0 hunting sling (44, 3, D:4) 26 bolts Level 5 of the Dungeon [Shop] Joemp's Assorted Antiques a +0 mace (87 gold) a potion of degeneration (29 gold) a +0 ring mail (116 gold) a sack of spiders (580 gold) a wand of polymorph (9) (319 gold) a scroll of remove curse (87 gold) a +0 arbalest (130 gold) a phial of floods (1160 gold) a +0 mace (87 gold) (0, 0, D:5) a scroll of random uselessness (1, 42, D:5) a +0 scale mail (4, 1, D:5) 18 sling bullets (11, 11, D:5) an uncursed ring of teleportation (11, 14, D:5) a +0 great mace (22, 6, D:5) a +0 ring mail (25, 28, D:5) 17 bolts (39, 8, D:5) 3 tomahawks (44, 3, D:5) a +0 plate armour Level 6 of the Dungeon (0, 0, D:6) a +0 robe (1, -9, D:6) a +0 spear (7, -7, D:6) 17 poisoned needles (26, -4, D:6) a cursed ring of teleportation (38, 7, D:6) a +0 robe Level 7 of the Dungeon (1, -13, D:7) a +0 plate armour (5, -15, D:7) a +0 dagger (5, 4, D:7) 5 large rocks (6, -15, D:7) a +0 short sword (7, -16, D:7) a +0 short sword (20, -9, D:7) a +0 shortbow (20, 2, D:7) a cursed -3 hand axe (21, 6, D:7) a +0 long sword (23, 22, D:7) a +0 robe (28, 2, D:7) a +0 whip (34, -6, D:7) an uncursed ring of fire (38, -5, D:7) a +0 shortbow Level 8 of the Dungeon (2, 8, D:8) a scroll of identify (15, 1, D:8) a +0 short sword (25, 4, D:8) a +0 whip (33, -24, D:8) a potion of degeneration (33, -5, D:8) 2 javelins (34, -27, D:8) a +0 giant spiked club (34, -14, D:8) a +0 dagger a +0 robe (34, -13, D:8) a +0 club a +0 flail (36, -14, D:8) a +0 dagger a +0 robe (36, -13, D:8) a +0 whip (37, -25, D:8) a +0 quarterstaff (40, -32, D:8) a +0 long sword the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (41, -34, D:8) a +0 dagger 2 poisoned needles (42, -32, D:8) 2 poisoned needles (43, -30, D:8) a +0 blowgun a +0 short sword 10 poisoned needles a +0 dagger (48, -30, D:8) a +0 dagger a +0 dagger (49, -30, D:8) a +0 blowgun 20 poisoned needles the Ecumenical Temple