kal9871 Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, -17, D:1) 3 large rocks (6, 2, D:1) a scroll of enchant armour (9, -47, D:1) a +0 whip (13, -44, D:1) a +0 mace (16, -27, D:1) 3 stones a +0 dagger (34, -12, D:1) a +0 club (41, -48, D:1) a +0 club (54, -11, D:1) a +0 war axe (57, -42, D:1) a +0 dagger (62, -1, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 0, D:2) a +0 spear (7, -11, D:2) a +0 dagger (8, -21, D:2) 25 stones (10, -34, D:2) a +0 dagger (11, -30, D:2) a +0 robe (15, -3, D:2) 16 stones (26, -4, D:2) 21 stones (34, 5, D:2) a +0 flail (44, 0, D:2) 19 stones (46, -22, D:2) a +0 helmet (59, -27, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (23, 3, D:3) a bat corpse (skeletalised by now) (32, 17, D:3) a frilled lizard corpse (skeletalised by now) (33, -32, D:3) the +9 long sword "Sammequz" {vamp, rElec Will+ Int+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. Will: It increases your willpower. (33, -16, D:3) a +0 short sword of holy wrath a kobold corpse (34, -32, D:3) a +0 cloak (34, -26, D:3) a +0 whip (34, -18, D:3) a +0 hand axe (47, -12, D:3) a +0 whip (48, 5, D:3) a +0 robe a hobgoblin corpse