Dungeon Crawl Stone Soup version 0.28-a0-769-g550dbda0cd (webtiles) character file. Game seed: 14733475380267336368 109 kal9871 the Conjurer (level 4, -1/27 HPs) Began as an Octopode Conjurer on Nov 1, 2021. Killed from afar by Ijyb (8 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:04:06 (2552 turns). kal9871 the Conjurer (Octopode Conjurer) Turns: 2552, Time: 00:04:10 Health: -1/27 AC: 1 Str: 3 (6) XL: 4 Next: 90% Magic: 2/7 EV: 13 Int: 17 (21) God: Gold: 65 SH: 0 Dex: 7 (10) Spells: 2/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois + Reflect . d - amulet of magic regeneration rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.35/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, deterioration 1, poison resistance a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 65 gold pieces. Inventory: Jewellery d - an amulet of magic regeneration (around mantle) Scrolls a - a scroll of vulnerability b - a scroll of noise {unknown} i - a scroll of silence j - a scroll of teleportation {unknown} k - a scroll of blinking {unknown} Potions f - a potion of degeneration Skills: + Level 2.2 Dodging + Level 3.0 Stealth + Level 2.5 Spellcasting * Level 5.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 2% 2 c - Dazzling Flash Conj/Hex 22% N/A 17% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Hepliaklqana Kikubaaqudgha Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Your body sometimes deteriorates upon taking damage. Your system is resistant to poisons. (rPois) Message History Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of flame (11) (lightly wounded, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of flame (11) (lightly wounded, 75% to hit) The searing ray misses Ijyb. (Press . to maintain the ray.) The searing ray hits Ijyb. Ijyb is lightly wounded. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of flame (11) (lightly wounded, 75% to hit) The searing ray hits Ijyb! Ijyb is moderately wounded. (Press . to maintain the ray.) A frilled lizard comes into view. Ijyb zaps a wand. The puff of flame misses you. Without enough magic to sustain it, your searing ray dissipates. Ijyb barely misses you. Ijyb closely misses you. Ijyb zaps a wand. The puff of flame hits you! Ijyb screams, "Get away!" Ijyb zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Your body deteriorates! You feel dopey. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of flame (8) (moderately wounded, 75% to hit) The searing ray misses Ijyb. (Press . to maintain the ray.) Ijyb zaps a wand. The puff of flame hits you! You die... #.........# ###..######### ..........# ####...## #...... ..##......# #....### #.##### ##.......####.#### ##.# #..........))..# ####..# ..........##########....## #.........# #......#### ..........#####.###### ..........#..@..# #........#g##### ##..........# .........######## ....(............ P.P.....######### ........# ._...#### ..... You could see Ijyb. Vanquished Creatures An iguana (D:3) 2 adders A worm (D:2) 3 dart slugs 3 orcs (D:3) 2 ball pythons 7 endoplasms 4 giant cockroaches 6 goblins 2 hobgoblins (D:2) 5 jackals 2 kobolds 4 quokkas 2 bats 3 frilled lizards 3 rats 50 creatures vanquished. Vanquished Creatures (others) 6 plants 6 creatures vanquished. Grand Total: 56 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kal9871 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 167 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 620 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 623 | D:2 | Learned a level 2 spell: Searing Ray 627 | D:2 | Learned a level 3 spell: Dazzling Flash 892 | D:2 | Reached skill level 5 in Conjurations 1111 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/7 1332 | D:2 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 1332 | D:2 | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 1673 | D:3 | Found a faded altar of an unknown god. 1839 | D:3 | Noticed Ijyb 1861 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2531 | D:3 | Found a hazy altar of Hepliaklqana. 2552 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic D:2: layout_loops_ring, ebering_dispersal_statue_hall, kennysheep_cluttered_room, chequers_big_river, st_stairs_4, chequers_serial_rivers_micro_d D:3: layout_rooms, nicolae_overflow_hidden_temple, mainiacjoe_overflow_chevrons, ebering_ecumenical_altar_mist, minmay_misc_feat_iff, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.5 Stealth | 3 | 3.0 Dodging | | 2.2 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 65 | 28 || 93 Searing Ray | 4 | 9 || 13 Use: Scroll | 1 | 3 || 4 Potion | | 4 || 4 Dodge: Dodged | 3 | 16 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2532 | 2503 | 29 | 682 | 1422 | 3 | 844.0 | Dungeon | 2532 | 2503 | 29 | 682 | 1422 | 3 | 844.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1396 daAuts D:3: 570 daAuts D:1: 566 daAuts