Dungeon Crawl Stone Soup version 0.26-a0-259-g1effd001a9 (webtiles) character file. Game seed: 11858670753596691307 28 kal9871 the Conjurer (level 3, -3/21 HPs) Began as an Octopode Conjurer on July 23, 2020. Killed by divine providence ... invoked by an orc priest (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:43 (1268 turns). kal9871 the Conjurer (Octopode Conjurer) Turns: 1268, Time: 00:01:44 Health: -3/21 AC: 1 Str: 6 XL: 3 Next: 12% Magic: 0/6 EV: 13 Int: 21 God: Gold: 81 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Comestibles b - 5 rations Skills: + Level 2.1 Dodging + Level 2.8 Stealth + Level 2.1 Spellcasting * Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj ###. 1% 1 b - Searing Ray Conj ###... 3% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex ##.... 16% 3 Fulminant Prism Conj/Hex ##........ 47% 4 Iskenderun's Mystic Bla Conj/Tloc ##...... 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History (Press . to maintain the ray.) The searing ray hits the orc priest. The orc priest is severely wounded. You hear a shout! An orc comes into view. It is wielding a -1 short sword. The searing ray hits the orc priest. The orc priest is almost dead. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hear a shout! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. You aren't carrying any items that you can evoke. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... #################### .................... ######.####..###>## .........##..# #.# ########.##..###.###.### ...... .##.........!... ###### ###.###@###... #.# #o# #.# #o# #.. ... ### .## #. .. .. You could see an orc priest and an orc. Vanquished Creatures 2 dart slugs An orc (D:2) 3 bats (D:1) A giant cockroach (D:1) A goblin (D:1) 5 hobgoblins (D:1) 2 kobolds (D:1) A ball python (D:1) 6 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kal9871 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 362 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 808 | D:1 | Learned a level 2 spell: Searing Ray 1235 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 1268 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_e, layout_basic, lemuel_old_faithful D:2: layout_loops_ring, first_ration, grunt_ministairs_13 Action || total -------------------------++------- Melee: Unarmed || 15 Tentacles || 3 Constrict || 3 Cast: Magic Dart || 36 Searing Ray || 2 Use: Scroll || 2 Potion || 1 Stab: Invisible || 1 Sleeping || 1 Eat: Ration || 1 Armor: Skin || 1 Dodge: Dodged || 12 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 40 | 0 | 0.0 | 22 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 33 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 7 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------