kal9871 the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a plain deck of wonders (36, 1, D) an uncursed ring of wizardry (37, 1, D) a book of Party Tricks (38, 1, D) a +0 helmet of see invisible (40, 1, D) a book of Envenomations (41, 1, D) a +2 great sword of freezing (42, 1, D) a book of Debilitation (49, 1, D) Borgnjor's Guide on Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Animate Dead Necromancy 4 c - Excruciating Wounds Charms/Necromancy 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Cigotuvi's Embrace Necromancy 5 Trog disapproves of the use of such an item. (50, 1, D) the +7 war axe "Wasexu" {distort, rC+ Int+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+4). It protects you from cold. (51, 1, D) a +0 quarterstaff of protection (53, 1, D) a disc of storms (54, 1, D) a +2 trident of piercing (55, 1, D) a +3 dagger of holy wrath (62, 1, D) an uncursed amulet of faith (63, 1, D) a +0 trident of flaming (67, 1, D) a plain deck of changes (68, 1, D) an uncursed staff of fire (69, 1, D) a +0 war axe of chopping (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (37, 2, D) a book of Beasts (38, 2, D) a plain deck of summoning (40, 2, D) a scroll of brand weapon (41, 2, D) a +2 hand axe of distortion (42, 2, D) a +1 falchion of slicing (49, 2, D) an uncursed staff of conjuration (50, 2, D) the +7 longbow of Xorphuto {freeze, rF+ rC+ Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from fire. It protects you from cold. (54, 2, D) a +1 chain mail of fire resistance (55, 2, D) an uncursed staff of summoning (62, 2, D) the +4 double sword of Eternal Vigilance {antimagic, rElec Str+3 Int-4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It affects your intelligence (-4). It insulates you from electricity. (73, 2, D) the +2 whip "Jaeruvitz" {flame, rN++ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It greatly protects you from negative energy. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (52, 3, D) the amulet of Ofuid {rPois rN+ MR+ Regen+} [amulet of regeneration] It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It increases your rate of regeneration. the ring of Amufuirr {+cTele MP+9 Str+2 Dex-3 Stlth+} [ring of teleport control] It can be evoked for teleport control. It affects your strength (+2). It affects your dexterity (-3). It affects your magic capacity (+9). It makes you more stealthy. a +6 ring of intelligence the ring "Itood" {-Tele +Fly rElec Stlth-} [ring of loudness] It insulates you from electricity. It lets you fly. It prevents most forms of teleportation. It makes you less stealthy. the ring of Divine Intervention {AC+4 Int+4 Dex+2} [ring of protection] It affects your AC (+4). It affects your intelligence (+4). It affects your dexterity (+2). (68, 3, D) a +0 battleaxe (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (47, 7, D) a water moccasin skeleton a river rat skeleton a spiny frog skeleton (48, 7, D) a black mamba skeleton a porcupine skeleton a wyvern skeleton (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (40, 8, D) a +0 trident (unseen) (41, 8, D) a +5 scythe of protection (47, 8, D) 2 silver javelins a +0 antimagic halberd (39, 9, D) a +1 dagger of freezing (unseen) (40, 9, D) a +0 hand axe (still there?) a +1 vampiric great sword (still there?) (42, 9, D) a +0 flail the ring of Unahur {rPois rN+ SInv} [ring of see invisible] It protects you from poison. It protects you from negative energy. It enhances your eyesight. (48, 9, D) a giant frog skeleton (61, 9, D) a +0 trident of flaming (72, 9, D) a cursed ring of loudness (39, 10, D) 3 javelins of returning (62, 10, D) an uncursed staff of energy (70, 10, D) a +2 greatsling of flaming (72, 10, D) an uncursed staff of death (50, 13, D) a +1 battleaxe of freezing (52, 13, D) a +0 dagger (54, 13, D) a +0 club (50, 14, D) a book of Callings (51, 14, D) a +0 war axe (52, 14, D) a +5 battleaxe of chopping (53, 14, D) an uncursed staff of conjuration (54, 14, D) a +1 hand axe of freezing (55, 14, D) an uncursed staff of death (50, 17, D) the +7 spear of Caqesaqo {drain, rPois rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from poison. (52, 17, D) 2 large rocks a stone giant corpse (skeletalised by now) (61, 17, D) a fan of gales (62, 17, D) a +0 trident (63, 17, D) a cursed staff of conjuration (64, 17, D) a stone of tremors (71, 17, D) a +1 scythe of venom (73, 17, D) the +1 leather armour of Beyond {MR++} It affects your resistance to hostile enchantments. (52, 18, D) a +1 battleaxe of electrocution an uncursed staff of death a +0 ring mail the +1 scale mail of Weirdness {rF+ rC- Str+3} It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. a +0 great sword a +0 plate armour (53, 18, D) a +0 dire flail (still there?) a +0 mace (still there?) (62, 18, D) a +2 chain mail of cold resistance (64, 18, D) a +1 mace of crushing (72, 18, D) a lantern of shadows (73, 18, D) an uncursed amulet of stasis (51, 19, D) a +0 flail (unseen) (52, 19, D) a large rock a +6 war axe of electrocution a +2 antimagic battleaxe (64, 20, D) a +0 trident 4 tomahawks (63, 21, D) the +4 hand axe "Uwo Heol" {venom, +Inv} It poisons the flesh of those it strikes. It lets you turn invisible. (64, 21, D) a +0 trident 7 tomahawks (54, 22, D) a large rock (62, 22, D) a +4 battleaxe of flaming (63, 22, D) a +0 trident the +1 arbalest "Deninex" {freeze, Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). 2 tomahawks (72, 22, D) a +3 hand axe of chopping (63, 23, D) a tomahawk (63, 24, D) a tomahawk (49, 25, D) a book of Control (50, 25, D) a +4 ring mail of poison resistance (51, 25, D) a +0 dagger (52, 25, D) a +0 long sword (54, 25, D) an uncursed staff of summoning (55, 25, D) an uncursed staff of air (50, 26, D) an uncursed staff of conjuration (51, 26, D) a +0 short sword (52, 26, D) a +2 robe of positive energy (53, 26, D) an uncursed ring of poison resistance (54, 26, D) a fan of gales (61, 27, D) a lantern of shadows (62, 27, D) a +3 chain mail of cold resistance (63, 27, D) a +0 club (64, 27, D) an uncursed staff of conjuration (73, 27, D) a +1 shortbow of freezing (62, 28, D) an uncursed staff of power (63, 28, D) a +0 club (72, 28, D) an uncursed staff of air (47, 30, D) a +0 short sword (48, 30, D) a cursed -1 rapier (unseen) (47, 31, D) a +4 broad axe of freezing a +0 rapier of draining an elf corpse (skeletalised by now) (48, 31, D) a poisoned arrow (still there?) a +1 dagger of protection (still there?) a +0 longbow (still there?) 12 arrows (still there?) a +0 ring mail (still there?) (62, 31, D) a +0 trident (47, 32, D) a +0 short sword a +0 buckler a +3 battleaxe of freezing (62, 32, D) a +0 mace (63, 32, D) a +0 short sword a +5 hunting sling of flaming the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (64, 32, D) the +3 battleaxe "Kieley" {flame, +Blink} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you blink. (47, 33, D) a +0 longbow a +0 scimitar 10 poisoned arrows (50, 33, D) a +0 long sword (unseen) (51, 33, D) an arrow (52, 33, D) an arrow (62, 33, D) a +0 club (unseen) (64, 33, D) a +0 whip (unseen) (49, 34, D) the +4 mace "Goblin's Funeral" {vamp, +Blink rC+ rN+++ Dex-5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (-5). It protects you from cold. It renders you almost immune to negative energy. It lets you blink. (unseen) (50, 34, D) a +0 short sword (unseen) (49, 37, D) a +0 glaive of venom (50, 37, D) the +10 shortbow "Heus" {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). (52, 37, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (54, 37, D) a Fen Folio (63, 37, D) the +0 glaive of the Whelk {flame, +Blink rF+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It lets you blink. It makes you more stealthy. (69, 37, D) the +11 rapier of the Pit {pierce, Noisy rPois Int+6 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (+3). It protects you from poison. It may make noises in combat. (71, 37, D) the +5 dagger of Cuneecri {vamp, rElec rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. It insulates you from electricity. (73, 37, D) an uncursed staff of wizardry (49, 38, D) a +3 dagger of speed (52, 38, D) an uncursed staff of earth (53, 38, D) a fan of gales (59, 38, D) the +7 hunting sling "Sigupn" {venom, Int+6} It poisons the ammo it fires. It affects your intelligence (+6). (60, 38, D) a +0 scale mail of fire resistance (61, 38, D) a +2 antimagic battleaxe (63, 38, D) a +1 scale mail of fire resistance (70, 38, D) a +1 swamp dragon armour (71, 38, D) the +8 hand crossbow of Earthquakes {venom, rPois MR+ Dex-2} It poisons the ammo it fires. It affects your dexterity (-2). It protects you from poison. It affects your resistance to hostile enchantments. (72, 38, D) a sack of spiders (73, 38, D) a cursed amulet of rage (51, 39, D) a +6 ring of strength (53, 39, D) a book of Air a book of Ice a book of Burglary a book of Cantrips (61, 39, D) an uncursed ring of ice a book of Air a book of Maledictions a +6 ring of intelligence a +6 ring of dexterity 4 scrolls of amnesia a +0 leather armour a +0 war axe (49, 40, D) a cursed +0 spear a +0 robe (47, 41, D) a +0 battleaxe (61, 43, D) a +3 antimagic battleaxe (still there?) a +3 antimagic battleaxe (still there?) a +5 battleaxe of chopping (still there?)