kae Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -32, D:1) a +0 club (6, -12, D:1) a +0 dagger (21, -18, D:1) a +0 club (24, -29, D:1) a +0 mace (25, -11, D:1) a +0 dagger of distortion {!w} (28, 9, D:1) a +0 whip (29, 8, D:1) a +0 short sword (30, 10, D:1) a +0 mace (31, 7, D:1) a +0 buckler (33, 7, D:1) a +0 club (39, -35, D:1) a +0 dagger (41, -9, D:1) a +0 whip (41, 2, D:1) a +0 short sword (50, -35, D:1) a +0 leather armour (51, 16, D:1) a +0 club (52, -7, D:1) a +0 club (58, -8, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +1 dagger of draining (2, 4, D:2) a +0 club (4, -6, D:2) a +0 dagger (15, -18, D:2) a +0 dagger (44, -22, D:2) a +0 dagger of speed (46, 2, D:2) a +0 mace (47, -24, D:2) a +0 club (51, -19, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (8, 13, D:3) a +0 club (8, 14, D:3) a +0 hand axe a +0 ring mail (8, 20, D:3) a +0 ring mail (10, 13, D:3) a +0 giant spiked club a +0 mace of protection (15, 7, D:3) a +0 hand axe (18, 26, D:3) a +0 hand axe (19, 4, D:3) a frilled lizard corpse (skeletalised by now) (22, 30, D:3) a +0 dagger (30, 22, D:3) the +1 leather armour of Moral Flaws {-Tele Int+4} Int: It affects your intelligence (+4). -Tele: It prevents most forms of teleportation. (36, 6, D:3) a quokka corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 5 stones (16, -2, D:4) a +0 mace a +0 leather armour an orc corpse (19, -26, D:4) a +2 mace of holy wrath (19, -25, D:4) a howler monkey corpse (19, -24, D:4) a +0 dagger of venom (unseen) (19, -15, D:4) a scroll of amnesia (20, -10, D:4) a +0 club a goblin corpse (22, -23, D:4) a +0 club an orc corpse (22, -21, D:4) 11 gold pieces (25, -21, D:4) 3 poisoned darts (32, -5, D:4) a +1 heavy flail a +0 leather armour the human corpse of Edmund (46, -20, D:4) a +0 flail a gnoll corpse (skeletalised by now) (47, -20, D:4) a +0 club a +0 halberd a gnoll corpse (skeletalised by now) a quokka corpse (skeletalised by now) (48, -20, D:4) a +0 flail an adder corpse (skeletalised by now)