kae Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (17, -19, D:1) a +0 leather armour (18, -32, D:1) a +0 club (20, 9, D:1) a +0 whip (21, -9, D:1) a +0 club (24, 11, D:1) a +0 scale mail (27, -30, D:1) a +0 dagger (29, -2, D:1) a +0 ring mail (41, -32, D:1) a +0 chain mail a +0 short sword (41, -8, D:1) a +0 sling (42, -30, D:1) a +0 whip a +0 club (47, -2, D:1) a +0 dagger (49, 4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 9, D:2) a +0 dagger (5, 23, D:2) a +0 halberd (14, 37, D:2) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (20, 8, D:2) a +0 club (38, 29, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +2 hand axe (5, -6, D:3) a +0 animal skin (5, -5, D:3) a +0 robe (17, 12, D:3) a +0 dagger (24, 11, D:3) a +0 scythe of venom a +0 robe (35, 9, D:3) a +0 club (35, 20, D:3) a +0 club (36, 9, D:3) a +0 war axe a +0 whip (37, 9, D:3) a +0 flail (51, 22, D:3) a +0 dagger a +0 leather armour (52, 7, D:3) a +0 club a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe (3, 15, D:4) a +0 club a +0 ring mail (31, 5, D:4) a +0 scale mail (31, 28, D:4) a +1 hand axe of flaming (32, 28, D:4) a +0 dagger (34, -15, D:4) a +0 chain mail (38, -16, D:4) a +0 chain mail of poison resistance (44, 16, D:4) a +0 giant club an ogre corpse (skeletalised by now) (52, -5, D:4) a ball python corpse (skeletalised by now) the Ecumenical Temple