kae Level 1 of the Dungeon (0, 0, D:1) a +0 sling (11, -37, D:1) a +0 club (18, 2, D:1) a +0 dagger (23, 10, D:1) a +0 dagger (31, -14, D:1) a +0 club (34, -42, D:1) a +0 leather armour (37, -24, D:1) a +0 whip a +0 club Level 2 of the Dungeon (2, 15, D:2) a +0 hammer (10, -12, D:2) a +0 ring mail (12, 6, D:2) a +0 pair of boots (14, 5, D:2) a +0 club (15, 5, D:2) a +0 dagger (17, 30, D:2) a +0 whip (19, 30, D:2) a +2 helmet (22, 39, D:2) a +0 club (25, 38, D:2) a +0 dagger (53, 34, D:2) a +0 dagger Level 3 of the Dungeon (0, 5, D:3) a +0 dagger (1, 15, D:3) a +0 mace (1, 17, D:3) a +0 sling (1, 25, D:3) a +0 short sword (2, 16, D:3) a +0 short sword (2, 18, D:3) a +0 dagger (11, -15, D:3) a +0 mace a +0 ring mail (19, 18, D:3) the +5 ring mail of the Eternal Void {rC++ Str-2 SInv} Str: It affects your strength (-2). rC: It greatly protects you from cold. SInv: It lets you see invisible. (23, 6, D:3) a +0 club a +0 spear (25, 5, D:3) a +0 whip (28, 11, D:3) the +0 ring mail of Qaolamesif {rF+} rF: It protects you from fire. (30, 10, D:3) a +0 robe (33, -12, D:3) a +0 scale mail a +0 dagger (33, -11, D:3) a +0 club (33, -9, D:3) a +0 whip (33, -8, D:3) a +0 trident a +0 leather armour (33, -4, D:3) a +0 plate armour (33, 3, D:3) a +0 leather armour (37, -15, D:3) a +2 falchion of holy wrath a +0 scale mail a +0 flail a +0 scale mail a +0 hand axe a +0 dagger a +0 robe Level 4 of the Dungeon [Shop] Dolischesk's Book Emporium a book of the Earth (360 gold) a book of Dreams (240 gold) a book of Blood (280 gold) a Trismegistus Codex (280 gold) a book of Touch (220 gold) a book of Displacement (240 gold) [Shop] Ququnnui's Self-Improvement Boutique a manual of Armour (880 gold) a manual of Air Magic (880 gold) a manual of Conjurations (880 gold) a manual of Long Blades (880 gold) [Shop] Imuw Deo's Book Boutique a book of Frost (200 gold) a book of Dreams (240 gold) a Fen Folio (420 gold) Sif Muna's Teachings on the Grounded Welkin (380 gold) Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Airstrike Air 4 c - Animate Armour Summoning/Earth 4 d - Petrify Transmutation/Earth 4 the Unrestrained Analects (440 gold) a book of Unlife (360 gold) a book of Lightning (380 gold) a book of Geomancy (180 gold) a book of Spectacle (320 gold) [Shop] Zucy's Armour Emporium a +0 robe (9 gold) a +0 robe (9 gold) a +0 robe (9 gold) a +0 kite shield of reflection (119 gold) a +0 scale mail (56 gold) a +0 robe (9 gold) a +0 leather armour (28 gold) a +2 robe of fire resistance (247 gold) a +0 leather armour (28 gold) (0, 18, D:4) a +0 dagger a +0 sling (2, 22, D:4) a +0 ring mail (13, 11, D:4) a +0 club (20, -10, D:4) a +0 giant spiked club (21, 21, D:4) a +0 club (27, 32, D:4) a +0 dagger (30, 24, D:4) a scroll of identify (32, 24, D:4) a potion of curing Level 5 of the Dungeon (5, 9, D:5) a +4 vampiric rapier a +0 leather armour (8, 8, D:5) a +0 robe (16, 3, D:5) a +0 hand axe (22, -27, D:5) a +0 flail a +0 halberd (22, -26, D:5) a +0 whip a +0 spear (31, -8, D:5) a +0 club (32, -10, D:5) a +2 mace of protection (39, -26, D:5) a +2 whip of freezing a +0 robe Level 6 of the Dungeon (10, 18, D:6) a +0 ring mail (11, 0, D:6) 11 gold pieces (15, -6, D:6) a +0 shortbow (19, -7, D:6) the +6 hand axe "Qesacrug" {vorpal, Fly rPois rC- rN+} It inflicts extra damage upon your enemies. rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It protects you from negative energy. Fly: It grants you flight. (24, 31, D:6) a +0 club (25, 31, D:6) a +0 flail a +0 club (30, -3, D:6) a +0 ring mail (33, -11, D:6) a +0 club (45, 18, D:6) a +0 whip a +0 halberd a +0 plate armour Level 7 of the Dungeon (0, 0, D:7) a +0 plate armour (7, 16, D:7) a +0 hand axe (20, 24, D:7) a +0 falchion (22, 22, D:7) a +0 leather armour (24, 26, D:7) a +0 robe a +0 falchion (24, 35, D:7) a +3 battleaxe a +0 robe (25, 33, D:7) a +3 dagger a +0 robe (26, 33, D:7) a +4 flail a +0 robe (26, 34, D:7) a +4 halberd a +0 robe (30, 33, D:7) a +0 leather armour (31, 27, D:7) a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (0, 20, D:8) 5 stones a +0 dagger a +0 whip (0, 21, D:8) a +0 club (1, 20, D:8) a +0 dagger 5 poisoned darts a +0 whip a +0 leather armour a +0 club (1, 21, D:8) a +0 short sword a +0 plate armour (1, 22, D:8) 8 poisoned darts (still there?) a +1 whip of draining (still there?) a +0 robe (still there?) a +0 dire flail (still there?) (2, 20, D:8) a +0 whip (still there?) a +0 robe (still there?) a +1 vorpal hand axe (still there?) (3, 1, D:8) a +0 shortbow a +0 shortbow (5, 20, D:8) a +0 helmet (10, 10, D:8) a +0 hand axe a +0 chain mail (13, 6, D:8) a +0 short sword (14, -5, D:8) a +0 ring mail (18, 18, D:8) the +12 halberd "Sujeppen" {venom, Contam rPois Str+6} It poisons the flesh of those it strikes. Str: It affects your strength (+6). rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. (27, -5, D:8) a +0 sling (33, -12, D:8) a book of the Sky (35, 6, D:8) a +0 falchion a +0 leather armour (37, 8, D:8) a +1 chain mail of fire resistance a +0 whip (37, 10, D:8) a +3 dire flail a +0 chain mail (45, 13, D:8) an amulet of regeneration Level 9 of the Dungeon (0, 0, D:9) a +0 long sword (3, 1, D:9) a +0 robe (12, -4, D:9) a +0 shortbow (13, 4, D:9) a +0 flail a +0 robe (17, 17, D:9) a +1 trident a +0 robe (17, 18, D:9) a +0 hand axe a +0 leather armour (18, 17, D:9) a +5 flail a +0 robe (23, 31, D:9) a +0 ring mail (24, 31, D:9) the +1 leather armour "Zequphul" {Harm rN+ SInv Stlth+} rN: It protects you from negative energy. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. (26, 2, D:9) a +0 shortbow a +0 dagger (27, 1, D:9) a +0 dagger a +0 robe a +0 dagger a +0 robe (27, 2, D:9) a +0 dagger a +0 robe (31, 15, D:9) a +0 short sword (33, 17, D:9) a +0 robe a +1 halberd (33, 19, D:9) a +0 robe a +0 dagger (34, 14, D:9) a +0 trident a +0 ring mail (35, 14, D:9) a +0 dagger a +0 robe (36, -2, D:9) a +0 robe (36, 16, D:9) a +0 mace (36, 17, D:9) a +0 halberd a +0 short sword (36, 18, D:9) a +0 robe a +1 mace (37, 16, D:9) a +0 club (38, 16, D:9) a +0 flail (38, 18, D:9) a +0 short sword Level 10 of the Dungeon (11, -14, D:10) a +0 giant club a +0 giant spiked club (20, -17, D:10) a +0 halberd a +0 robe (32, -9, D:10) a +0 dagger (33, -10, D:10) a +0 shortbow (34, -9, D:10) a +0 shortbow a centaur corpse