kae Level 1 of the Dungeon (22, 19, D:1) a +0 dagger (28, 29, D:1) a +0 dagger (28, 40, D:1) a +0 robe (32, 7, D:1) a +0 short sword (41, 23, D:1) a +0 club (55, 13, D:1) a +0 club Level 2 of the Dungeon (16, 36, D:2) a +0 hammer (39, 27, D:2) a +0 ring mail (39, 54, D:2) a +0 trident (49, 35, D:2) a +0 robe (51, 41, D:2) a +0 ring mail (57, 61, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Wozedd's Armour Boutique the +3 pair of mountain boots {steadfast, rC+} (335 gold) It prevents involuntary movement, except for blinking, teleportation, or banishment. rC: It protects you from cold. a +0 leather armour (20 gold) a +1 leather armour of willpower (140 gold) a +2 helmet (165 gold) a +2 crystal plate armour (920 gold) an orb of energy (160 gold) the +18 shield of the Gong {rElec rN+ Will+ EV-5} (973 gold) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. a +0 leather armour (20 gold) a +0 ring mail (40 gold) a +0 robe (7 gold) (15, 14, D:3) a +0 club (16, -3, D:3) a +0 dagger a +0 robe (17, -10, D:3) a +0 short sword (17, -4, D:3) a +0 club (17, -3, D:3) a +0 whip a +2 arbalest of flaming a +0 short sword (17, -2, D:3) a +0 flail (19, -8, D:3) a +0 spear a +0 animal skin a +0 helmet (23, 2, D:3) a +0 short sword (25, 29, D:3) a +0 dagger a +0 dagger a +0 club a +0 dagger (25, 30, D:3) a +0 club a +0 club a +0 dagger of venom (27, -16, D:3) a +0 short sword (35, 28, D:3) a +0 ring mail a +0 club (51, 11, D:3) a +0 whip (51, 20, D:3) a manual of Unarmed Combat (52, 8, D:3) a +0 club (52, 11, D:3) a +0 dagger (53, 11, D:3) a +0 war axe (57, 11, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) a +0 scythe a +0 robe a +0 club (9, 6, D:4) a +0 whip (19, -18, D:4) a +0 quarterstaff (26, -13, D:4) a +0 spear (30, -14, D:4) a +0 dagger