kae Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (10, -17, D:1) a +0 dagger (14, 4, D:1) 25 stones (19, -4, D:1) a +0 robe (22, -20, D:1) a +0 whip 5 stones (22, 7, D:1) a +0 dagger (29, 20, D:1) a +0 hunting sling (32, -12, D:1) a +0 club (39, -1, D:1) a +0 helmet (47, 3, D:1) a +0 club (51, -14, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (13, 2, D:2) 5 datura-tipped darts (16, 2, D:2) 30 stones (18, -12, D:2) a +0 short sword 4 stones (22, 21, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 mace (5, 10, D:3) a +0 dagger 17 stones (6, 12, D:3) a +0 ring mail a +0 dagger (11, 12, D:3) a +0 dagger (16, 22, D:3) a +0 scythe (17, 19, D:3) 18 stones (18, 17, D:3) a +0 spear 17 stones a +0 chain mail (21, 20, D:3) 6 poisoned darts (29, 28, D:3) a +0 rapier (35, 28, D:3) a +0 robe (39, 41, D:3) a +0 hunting sling (41, 29, D:3) a +0 flail (42, 15, D:3) 3 large rocks (50, 8, D:3) a +0 mace (53, 18, D:3) 5 atropa-tipped darts (54, 7, D:3) 23 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club a +1 scale mail of poison resistance (9, -6, D:4) the +8 dagger "Ewurch" {antimagic, rCorr Int+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+7). rCorr: It protects you from acid and corrosion. (25, 1, D:4) a +0 trident a +0 ring mail (27, 0, D:4) a +0 falchion a boomerang a +0 flail a +0 ring mail (29, 24, D:4) 3 boomerangs (30, 20, D:4) a +0 giant spiked club (33, 11, D:4) a scroll of noise (37, -9, D:4) a +0 hand axe (42, 4, D:4) a +0 robe (43, -1, D:4) 6 poisoned darts (48, 33, D:4) a +0 dagger a +0 robe (50, 32, D:4) a +0 leather armour a +0 flail (51, 32, D:4) a +0 robe a +0 dagger (52, 32, D:4) a +0 club (54, 32, D:4) a +0 dagger (57, 6, D:4) a +4 flail of holy wrath a +3 ring mail (60, 13, D:4) 13 stones Level 5 of the Dungeon [Shop] Motebbot's Book Shop a book of Sloth (468 gold) a book of Spatial Translocations (338 gold) a book of Blood (364 gold) a book of Touch (338 gold) the Handbook of Evil (468 gold) Spells Type Level a - Corpse Rot Necromancy/Air 2 b - Death Channel Necromancy 6 c - Haunt Necromancy/Summoning 7 a manual of Ice Magic (1040 gold) a book of Spectacle (416 gold) a book of Blasting (416 gold) a Young Poisoner's Handbook (260 gold) the Handbook of Ice and Creation (390 gold) Spells Type Level a - Ozocubu's Armour Ice 3 b - Summon Lightning Spire Summoning/Air 4 c - Metabolic Englaciation Hexes/Ice 5 a book of Maledictions (442 gold) (0, 0, D:5) a +0 flail Level 6 of the Dungeon (1, 3, D:6) a scroll of silence (9, 10, D:6) a +0 ring mail of cold resistance (25, -34, D:6) a +0 short sword a +0 dagger a +0 robe a +0 dagger (25, -32, D:6) a +0 hand axe a +0 dagger (27, 12, D:6) a +0 hand axe (29, 4, D:6) a scroll of vulnerability (32, 13, D:6) a necrophage corpse (skeletalised by now) (32, 14, D:6) an iguana corpse (skeletalised by now) (35, -12, D:6) 22 stones (35, -11, D:6) a +0 morningstar (43, -8, D:6) the +6 war axe of Baiwyvog {flame, Str+6} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+6). (47, -23, D:6) a +0 shortbow (48, -24, D:6) a +0 flail (48, -23, D:6) a +0 dagger (48, -22, D:6) a +0 spear a +0 spear Level 7 of the Dungeon (0, 0, D:7) a +0 mace a +0 plate armour (4, -2, D:7) a +0 club (6, -4, D:7) a +0 short sword (7, -9, D:7) 3 boomerangs (9, -7, D:7) a +0 falchion (22, -33, D:7) a +0 leather armour (46, -32, D:7) a scroll of vulnerability (50, 1, D:7) a +0 falchion a +0 robe (51, -34, D:7) 25 stones (52, 1, D:7) a +3 dire flail a +0 robe (53, 1, D:7) a +0 falchion a +0 robe a +0 spear a +0 robe (56, 1, D:7) a +0 mace a +0 robe (58, -24, D:7) a +0 ring mail (59, -32, D:7) 6 poisoned darts (63, -9, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) 28 stones (1, 12, D:8) a +0 halberd (2, 10, D:8) a +0 long sword (11, -1, D:8) a +0 falchion (11, 3, D:8) a +3 battleaxe a +0 robe (14, 16, D:8) a +0 robe (16, -4, D:8) a +0 great sword a +0 robe (19, 17, D:8) a +3 falchion a +0 robe (22, 18, D:8) a +0 dagger of draining a +0 robe a +2 halberd of freezing a +0 leather armour (23, -3, D:8) a +0 quarterstaff (29, 28, D:8) a +0 plate armour (32, 3, D:8) a +0 leather armour (32, 23, D:8) a potion of mutation (34, 31, D:8) a +0 robe (37, 26, D:8) a +0 quarterstaff (38, 35, D:8) a +2 great sword a +0 robe (42, 47, D:8) a staff of earth (45, 11, D:8) a +2 dire flail a +0 robe (45, 15, D:8) a +0 hand axe (45, 16, D:8) a +0 whip (46, 16, D:8) a +0 dagger a +0 robe (46, 44, D:8) a +0 dagger a +0 robe (46, 45, D:8) a +0 club (46, 46, D:8) a +0 dagger a +0 leather armour (47, 45, D:8) a +0 short sword (48, 20, D:8) a +0 short sword (48, 41, D:8) a +1 great sword a +0 robe