kae Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, -3, D:1) 13 stones (11, -5, D:1) 23 stones (14, -13, D:1) a +0 club 2 stones (21, 20, D:1) a +0 ring mail (23, 21, D:1) a +0 short sword (33, 2, D:1) 4 poisoned darts (33, 12, D:1) a +0 hand axe (45, -4, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 1, D:2) a +0 club 15 stones (9, 2, D:2) a +0 hunting sling (15, 34, D:2) a +0 short sword (28, 16, D:2) 4 poisoned darts (47, 13, D:2) a +0 leather armour Level 3 of the Dungeon (8, 33, D:3) a +0 chain mail (9, -17, D:3) a +0 club (9, -7, D:3) a +0 dagger 5 poisoned darts (13, 2, D:3) 20 stones (19, 0, D:3) 16 stones (19, 27, D:3) 3 boomerangs (28, -15, D:3) a +0 flail (29, -1, D:3) 6 poisoned darts (32, 29, D:3) a +0 whip (38, -9, D:3) a +0 chain mail (38, 20, D:3) a +0 dagger Level 4 of the Dungeon (0, 35, D:4) a +0 dagger (1, -1, D:4) a +0 club (1, 29, D:4) a scroll of vulnerability (1, 31, D:4) a +0 dagger a +0 robe (6, 27, D:4) a +0 short sword of venom 21 stones (7, 27, D:4) a +0 scale mail (8, 27, D:4) a +0 dagger (8, 28, D:4) a +1 short sword of speed a +0 leather armour (11, 22, D:4) a +0 club a +0 leather armour (13, 22, D:4) a +0 dagger 43 stones (13, 23, D:4) a +0 dagger a +0 leather armour (14, 30, D:4) a +0 dagger a +0 scale mail (18, 11, D:4) a +0 chain mail (24, 28, D:4) a scroll of noise (30, 40, D:4) a +0 club (32, 8, D:4) a scroll of immolation (43, 0, D:4) a +0 giant club (51, -7, D:4) 5 poisoned darts Level 5 of the Dungeon [Shop] Zeromur's Distillery a potion of resistance (150 gold) 2 potions of berserk rage (150 gold) a potion of mutation (120 gold) a potion of curing (45 gold) a potion of attraction (45 gold) [Shop] Launogh's Antique Weapon Emporium the +9 rapier "Irchint" {antimagic, +Blink Will+ Int+3} (2487 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+3). +Blink: It lets you blink. Will: It increases your willpower. a +0 quarterstaff (120 gold) a +0 glaive (195 gold) a +0 mace (90 gold) a +0 hunting sling (45 gold) a +0 great mace (195 gold) the +6 hunting sling of Bile {vorpal, Will+} (1344 gold) Any ammunition fired from it inflicts extra damage upon your enemies. Will: It increases your willpower. a +0 great sword (195 gold) the +11 quarterstaff of the Howling Stoat {speed, +Blink rC+ rN+ rCorr} (2934 gold) Attacks with this weapon are significantly faster. rC: It protects you from cold. rN: It protects you from negative energy. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. a +0 scimitar (120 gold) the +10 long sword "Byab" {antimagic, rN+ SInv} (2277 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rN: It protects you from negative energy. SInv: It lets you see invisible. (0, 0, D:5) a +0 ring mail (0, 21, D:5) a +0 scale mail (12, 40, D:5) a +0 club a +0 whip (16, 9, D:5) 6 javelins (16, 40, D:5) a +2 dagger of speed a +0 dagger a +0 robe (17, 40, D:5) a +0 trident a +0 leather armour a +0 mace a +0 chain mail (20, 22, D:5) a +0 dagger (22, 40, D:5) a +0 hand axe (31, 8, D:5) a +0 giant club (31, 38, D:5) a +0 giant club (32, 33, D:5) a +0 flail (33, 7, D:5) 17 stones (34, 29, D:5) a +0 whip a +0 robe (35, 24, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 ring mail