kae Level 1 of the Dungeon (1, -3, D:1) a +0 short sword (1, 1, D:1) a +0 dagger (14, -31, D:1) a +0 leather armour (20, -2, D:1) a +0 club (35, -27, D:1) a +0 dagger a +0 dagger (36, -36, D:1) a +0 whip (36, -27, D:1) a +0 club a +1 helmet a +0 animal skin a +0 club (37, -28, D:1) a +0 dagger (37, -27, D:1) a +0 dagger a +0 club a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (3, 15, D:2) a +0 dagger (27, -2, D:2) 6 poisoned darts (28, -9, D:2) a +0 club (28, -8, D:2) a +0 dagger (32, 16, D:2) a +0 dagger a +0 robe (33, 6, D:2) a +0 whip (46, -5, D:2) a +0 falchion (48, -9, D:2) 21 stones (51, -26, D:2) a +0 plate armour Level 3 of the Dungeon (4, 10, D:3) 23 stones (6, 31, D:3) a +0 whip (11, 37, D:3) a +0 pair of gloves (13, -1, D:3) a +0 dagger (13, 2, D:3) 7 stones (14, 39, D:3) a +0 mace (26, 45, D:3) a +0 short sword (27, 14, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (32, 37, D:3) a +4 ring mail (36, 37, D:3) a potion of berserk rage (37, 36, D:3) a potion of mutation (38, 39, D:3) 2 curare-tipped darts (40, 31, D:3) 20 stones (54, 18, D:3) the +3 hunting sling "Mimo" {venom, rF+ SInv} Any ammunition fired from it poisons the flesh of those it strikes. rF: It protects you from fire. SInv: It lets you see invisible. (56, 26, D:3) the +5 ring mail "Helluul" {rN+} rN: It protects you from negative energy. Level 4 of the Dungeon (0, 0, D:4) a ball python corpse (3, 22, D:4) 23 stones (10, 6, D:4) a +0 short sword