kae Level 1 of the Dungeon [Shop] Pueled's Armour Shoppe a +0 helmet (63 gold) a +0 ring mail (56 gold) a +4 ring mail of cold resistance (434 gold) a +0 scale mail (56 gold) a +0 leather armour (28 gold) a +0 leather armour (28 gold) a +0 leather armour (28 gold) a +2 helmet of intelligence (301 gold) a +0 robe (9 gold) a +4 chain mail of fire resistance (441 gold) a +0 robe (9 gold) a +0 leather armour (28 gold) [Shop] Naotwed's General Store a +0 ring mail (44 gold) a potion of heal wounds (55 gold) a scroll of silence (82 gold) a lightning rod (4/4) (330 gold) a Young Poisoner's Handbook (220 gold) a +0 spear (33 gold) a +0 spear (33 gold) an amulet of guardian spirit (330 gold) [Shop] Hahupn's Antique Weapon Emporium a +0 spear (66 gold) a +4 short sword of holy wrath (602 gold) a +0 quarterstaff (88 gold) a +0 short sword (66 gold) the +7 halberd of Caseh {vorpal, *Slow rElec rF++ Int+2} (1564 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). rF: It greatly protects you from fire. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. a +1 shortbow of flaming (272 gold) a +0 hunting sling (33 gold) a +0 dagger (44 gold) a +0 spear (66 gold) a +0 dagger (44 gold) [Shop] Zuviub's Antique Armour Shop a +0 leather armour (34 gold) a +0 robe (11 gold) a +0 pair of boots (76 gold) a +0 leather armour (34 gold) a +2 ring mail of positive energy (306 gold) the +2 hat of the Bear Spirit {Spirit, *Rage Will++} (498 gold) Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. a +4 plate armour of fire resistance (850 gold) a +0 scale mail (68 gold) a +0 chain mail (76 gold) (0, 0, D:1) a +0 dagger (2, 31, D:1) 17 stones (7, 10, D:1) a +0 short sword (12, -10, D:1) a +0 whip (12, -2, D:1) a +0 vampiric hand axe (16, 5, D:1) a +0 leather armour (17, -4, D:1) a +0 dagger (19, 13, D:1) a +0 leather armour (20, 26, D:1) a +0 flail (21, -7, D:1) a +0 leather armour (29, -10, D:1) a +0 club (31, -17, D:1) a +0 club (37, 2, D:1) 19 stones Level 2 of the Dungeon (0, 0, D:2) the +6 dagger of Ecoigaiwo {venom, Will- Str+2 Int+2} It poisons the flesh of those it strikes. Str: It affects your strength (+2). Int: It affects your intelligence (+2). Will: It decreases your willpower. (4, -9, D:2) 4 stones (8, 2, D:2) a +0 club (15, -2, D:2) a +0 club (17, -22, D:2) a +0 dagger (19, -18, D:2) a +0 cloak (31, -10, D:2) a +0 cloak (37, -22, D:2) a +0 club 5 stones a +0 ring mail (46, -13, D:2) a +0 short sword Level 3 of the Dungeon (3, -6, D:3) a +0 club (13, -27, D:3) 3 poisoned darts (16, 13, D:3) a +0 dagger (17, -26, D:3) 20 stones (25, -34, D:3) a +0 leather armour (30, -22, D:3) a +0 robe (33, 1, D:3) a +0 dagger (57, -15, D:3) a +0 dagger (61, -9, D:3) a +0 flail (63, -6, D:3) a +0 pair of gloves Level 4 of the Dungeon (0, 0, D:4) the +1 ring mail of Fokhlidepp {rC++ Will+ Int+2} Int: It affects your intelligence (+2). rC: It greatly protects you from cold. Will: It increases your willpower. (7, -2, D:4) a +0 leather armour a +0 flail (18, 3, D:4) a +0 falchion (20, -25, D:4) a +0 club (20, 20, D:4) a +0 whip (21, 6, D:4) a +0 whip (24, -15, D:4) a +0 leather armour a +0 falchion a +0 chain mail a +0 whip a +0 mace (25, 8, D:4) 12 stones (34, -27, D:4) 19 stones Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (3, 4, D:5) a +1 pair of gloves (4, -1, D:5) a +0 short sword (4, 0, D:5) a +0 hand axe a +0 flail a +2 leather armour of cold resistance (5, 0, D:5) a +0 spear a +0 robe (11, -20, D:5) 17 stones (22, -13, D:5) a +0 long sword (26, 4, D:5) a +0 leather armour (28, 27, D:5) a +0 glaive (39, -2, D:5) a +0 giant spiked club (41, -9, D:5) a +0 rapier (46, -4, D:5) a +0 robe Level 6 of the Dungeon (1, 0, D:6) a yak corpse (skeletalised by now) (11, 5, D:6) a +0 robe (11, 22, D:6) a +0 spear (23, 14, D:6) a +0 chain mail (25, 28, D:6) 16 stones (31, 11, D:6) a +0 robe