kae Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (12, 34, D:1) a +0 dagger (14, 26, D:1) a +0 club (14, 33, D:1) a +0 club (19, 8, D:1) a +0 club (27, -9, D:1) a +0 leather armour (31, 5, D:1) a +0 scale mail (35, 18, D:1) a +0 club 4 stones (40, -7, D:1) a +0 hunting sling (43, -11, D:1) a +0 hunting sling (47, 5, D:1) a +0 dagger Level 2 of the Dungeon (9, -21, D:2) a potion of curing (10, 0, D:2) the +6 plate armour "Hamimodgh" {*Corrode +Inv Slay+3 SInv} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. +Inv: It lets you turn invisible. *Corrode: It may corrode you when you take damage. (15, -14, D:2) a +0 club (still there?) a +0 club (still there?) (28, 5, D:2) a +0 dagger (32, -10, D:2) a staff of conjuration (49, -6, D:2) a +0 helmet (53, -8, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (8, 17, D:3) a +0 club a goblin corpse (17, -25, D:3) a potion of curing (21, -24, D:3) a +0 robe (26, -1, D:3) a +0 chain mail (29, -12, D:3) a +0 trident an orc corpse (skeletalised by now)