kae Level 1 of the Dungeon (2, 38, D:1) a +0 club (2, 40, D:1) a +0 hand axe (3, 21, D:1) a +0 dagger (9, 11, D:1) a +0 dagger (15, 1, D:1) 19 stones (20, 39, D:1) a +0 club (22, 1, D:1) a +0 robe (24, 0, D:1) a +1 dagger of protection (31, 33, D:1) a +0 whip 5 stones (46, 13, D:1) 23 bolts (46, 20, D:1) 12 arrows Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (1, 1, D:2) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (18, -1, D:2) an adder skeleton (25, -11, D:2) a rat corpse (26, 2, D:2) a rat corpse (30, -8, D:2) a +0 flail (32, -5, D:2) a hobgoblin corpse (33, 16, D:2) a frilled lizard corpse (34, -2, D:2) a hobgoblin corpse (34, 19, D:2) a +0 short sword (still there?) a kobold corpse (still there?) (35, -10, D:2) the +8 mace of Trauma {vamp, rC- rN+ rCorr Str+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+3). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion.