kae Level 1 of the Dungeon (4, 14, D:1) a +0 whip 2 stones (5, 13, D:1) a +0 mace (7, 4, D:1) a +0 dagger (18, 1, D:1) a +0 club (36, 2, D:1) a +0 long sword (50, 27, D:1) a +2 dagger of distortion (62, 13, D:1) 15 stones Level 2 of the Dungeon (10, 10, D:2) 16 sling bullets (14, 10, D:2) 19 arrows (18, 11, D:2) 26 arrows (20, 9, D:2) a +0 dagger (21, 33, D:2) a +0 club (22, 4, D:2) a +0 club (24, 10, D:2) a +0 dagger (28, 2, D:2) a +0 plate armour (28, 10, D:2) a staff of death (28, 17, D:2) 6 atropa-tipped darts (36, 23, D:2) 22 stones (36, 25, D:2) 23 stones (37, -13, D:2) a +0 ring mail (38, 1, D:2) a +0 short sword (42, -1, D:2) 18 stones Level 3 of the Dungeon (0, 0, D:3) the +4 dagger "Murmur" {elec, Contam rN++ Str+4 Dex+2} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). Dex: It affects your dexterity (+2). rN: It greatly protects you from negative energy. Contam: It causes magical contamination when unequipped. (15, -4, D:3) an Inescapable Atlas (15, 8, D:3) a +0 whip 2 stones (15, 11, D:3) a +0 leather armour (39, 6, D:3) a +0 club (44, 12, D:3) a +2 whip of flaming a +0 robe (44, 17, D:3) a +0 club (44, 22, D:3) 4 stones a +0 short sword (54, 26, D:3) a +0 ring mail a +0 flail (55, 27, D:3) a +0 trident (61, 24, D:3) 16 arrows Level 4 of the Dungeon (0, 0, D:4) a +4 flail (1, -6, D:4) a book of Changes (4, -13, D:4) a +0 leather armour (5, 35, D:4) a +0 long sword (11, 27, D:4) a +0 giant club (15, 27, D:4) a +0 robe (20, -1, D:4) a +0 trident (20, 0, D:4) a +1 dagger of speed (20, 1, D:4) a +0 dagger a +0 robe a +0 hand axe (21, 1, D:4) a +0 whip a +0 chain mail a +0 flail (21, 32, D:4) 3 stones a +0 dagger (26, 14, D:4) a +0 club (27, 14, D:4) a +0 hand axe a +0 kite shield (28, 10, D:4) a +0 robe a +0 dagger (30, 9, D:4) a +0 trident (33, 12, D:4) a +0 flail (33, 22, D:4) 11 stones (37, 21, D:4) a +0 robe a +0 dagger (37, 22, D:4) a +0 flail (41, 16, D:4) a +0 chain mail (47, 34, D:4) a +0 dagger (48, 19, D:4) 26 stones (48, 29, D:4) a +0 dagger (53, -19, D:4) 9 stones Level 5 of the Dungeon (0, 0, D:5) 12 sling bullets (18, -1, D:5) a +0 falchion (26, 5, D:5) a +0 dagger a +0 robe (26, 9, D:5) a +0 giant club (27, 8, D:5) a +0 flail a +0 scale mail a +0 falchion (29, -7, D:5) 12 gold pieces (29, 7, D:5) a +0 dagger (still there?) a +0 leather armour (still there?) (30, 6, D:5) a +0 club (37, 28, D:5) a +0 club (52, 1, D:5) a +0 quarterstaff (54, 4, D:5) the +3 rapier "Nej Tuus" {elec, rElec Dex+5} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. a sewer (0, 0, Sewer) a +0 short sword a kobold corpse (skeletalised by now) (2, 0, Sewer) a +0 dagger of speed (13, 4, Sewer) a +0 club (21, 16, Sewer) a +0 dagger a kobold corpse (26, 16, Sewer) a +1 dagger of speed 5 stones a kobold corpse (32, 9, Sewer) a +0 short sword (33, 8, Sewer) a +0 short sword (34, 11, Sewer) a bat corpse (34, 12, Sewer) a +0 club a +0 dagger a +0 dagger 6 stones a +2 whip of venom a kobold corpse a kobold corpse a kobold corpse (34, 13, Sewer) a +0 dagger (still there?) 4 stones (still there?) a +0 whip (still there?) 5 poisoned darts (still there?) a kobold corpse (still there?) (35, 11, Sewer) a +0 dagger (35, 14, Sewer) a +0 dagger (still there?) a kobold corpse (still there?)