Dungeon Crawl Stone Soup version 0.28-a0-793-g31680bbd8b (webtiles) character file. Game seed: 16499062250551722754 18 kae the Caller (level 2, -1/20 HPs) Began as a Merfolk Summoner on Nov 4, 2021. Slain by a kobold (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:58 (1490 turns). kae the Caller (Merfolk Summoner) Turns: 1490, Time: 00:00:59 Health: -1/20 AC: 2 Str: 8 XL: 2 Next: 70% Magic: 3/5 EV: 13 Int: 14 God: Gold: 13 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis . e - +0 whip (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons e - a +0 whip of electrocution (weapon) Armour a - a +0 robe (worn) Potions b - a potion of mutation c - 3 potions of curing {unknown} Skills: + Level 0.9 Fighting + Level 3.0 Dodging - Level 2.1 Stealth + Level 2.2 Spellcasting * Level 4.3 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 13% N/A 6% 2 Call Canine Familiar Summ 13% N/A 12% 3 Slow Hex 4% N/A 24% 1 Summon Guardian Golem Hex/Summ 7% N/A 28% 3 Confusing Touch Hex 1% N/A 56% 3 Vampiric Draining Necr 1% 2d6 56% 3 Summon Lightning Spire Summ/Air 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The kobold hits you with a +0 short sword. Your quokka misses the goblin. The goblin barely misses you. Your bat hits the goblin. Your quokka barely misses the goblin. The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The goblin closely misses you. Your bat barely misses the goblin. Your quokka bites the goblin. Your bat misses the hobgoblin. Your bat hits the kobold but does no damage. Your quokka barely misses the kobold. Your quokka closely misses the goblin. Your bat closely misses the kobold. Your quokka closely misses the goblin. The goblin closely misses your bat. Something barely misses your quokka. Your bat hits the kobold but does no damage. x2 A rat comes into view. Your bat closely misses the goblin. Your bat hits the kobold but does no damage. Your quokka barely misses the goblin. The goblin hits your bat with a +0 club. Your bat dies! Your bat's corpse disappears in a puff of smoke! There is an escape hatch in the ceiling here. Your quokka bites the goblin. The goblin dies! The kobold closely misses you. A mysterious force pulls you upwards. The hatch slams shut behind you. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The kobold hits you with a +0 short sword. You die... ##### ####### ##...## #.....# #.....#####.###.# #### #...........# #.# ...# #.....#.###.###.# ##.###........##@Kr..# ...............###.### .#.###........####.## .#.# #.....#.## #...###### ...# #######.# #........# .### #.# #...####.# ..## ##'## ##### #.# ...# ##...## ####.### ..## ##.....## #......# You could see a kobold (ally target) and a friendly rat (summoned). Vanquished Creatures A hobgoblin (D:1) A bat (D:1) 2 rats (D:1) A spectral kobold (D:1) 5 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) 3 goblins A hobgoblin (D:1) 3 kobolds 2 ball pythons (D:1) A frilled lizard (D:1) 11 creatures vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kae the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 660 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 1019 | D:1 | Found a faded altar of an unknown god. 1490 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_loops_corners, dreamdust_ecumenical_altar_drowned_temple D:2: layout_loops_cross, minmay_pentomino_q4 Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Fighting | | 0.9 Stealth | | 2.1 Spellcasting | | 2.2 Summonings | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 22 Whip || 8 Tailslap || 2 Cast: Summon Small Mamm || 29 Use: Scroll || 2 Armor: Robe || 5 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1482 | 1452 | 30 | 0 | 1244 | 2 | 741.0 | Dungeon | 1482 | 1452 | 30 | 0 | 1244 | 2 | 741.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1379 daAuts D:2: 103 daAuts