kae Level 1 of the Dungeon [Shop] Seer Atung's Assorted Antiques a box of beasts (1120 gold) a +0 whip (70 gold) a potion of curing (84 gold) a +0 short sword (84 gold) a tin of tremorstones (2/2) (1120 gold) a +2 kite shield (462 gold) a scroll of acquirement (1456 gold) a scroll of identify (56 gold) a lightning rod (4/4) (840 gold) a +0 whip (70 gold) [Shop] Hemo's General Store a potion of flight (36 gold) 2 potions of curing (72 gold) 2 potions of mutation (192 gold) a +1 helmet (138 gold) 2 scrolls of teleportation (72 gold) a scroll of holy word (90 gold) a +0 chain mail (54 gold) a +1 pair of gloves (138 gold) a scroll of silence (90 gold) (0, 0, D:1) 24 stones (3, -12, D:1) 16 stones (3, -8, D:1) a staff of poison (9, 1, D:1) a +0 barding (9, 6, D:1) a +0 dagger (12, -13, D:1) a +0 club (14, 3, D:1) a +0 dagger (14, 15, D:1) a +0 dagger 5 stones (18, 10, D:1) a +0 rapier (18, 19, D:1) a +0 club (23, -16, D:1) a +0 dagger of freezing (27, 21, D:1) 6 poisoned darts (30, 9, D:1) a +0 leather armour (35, 21, D:1) 23 stones Level 2 of the Dungeon (0, 0, D:2) 12 stones (1, -25, D:2) 13 arrows (2, -2, D:2) a +0 short sword (3, -2, D:2) a +0 whip (16, -8, D:2) a +0 dagger 2 stones (17, -10, D:2) a +0 short sword (17, -8, D:2) a +0 dagger 4 stones (21, -19, D:2) 14 stones (28, -25, D:2) a +0 club (44, -16, D:2) a +0 dagger (47, -39, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Deeghaj's Weapon Emporium the +3 long sword of Meager Subterfuge {flame, rPois Stlth+} (494 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It makes you more stealthy. a +0 spear (42 gold) a +1 war axe of freezing (186 gold) a +0 whip (35 gold) a +4 giant spiked club (334 gold) a +0 bardiche (126 gold) a +0 dire flail (56 gold) 17 stones (23 gold) 21 arrows (58 gold) a +0 falchion (42 gold) 23 arrows (64 gold) (0, 0, D:3) a +0 quarterstaff (7, -10, D:3) 13 bolts (27, -3, D:3) 7 poisoned darts a +0 dagger (39, 30, D:3) a +0 whip (40, 30, D:3) a +0 dagger a +0 flail a +0 chain mail (45, 34, D:3) a +0 dagger (53, -3, D:3) a +0 club a stone (57, -8, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 20 poisoned darts (10, -12, D:4) a +0 mace (10, -1, D:4) a +0 ring mail (11, 1, D:4) 16 arrows (11, 20, D:4) a scroll of vulnerability (20, 16, D:4) 18 arrows (21, -23, D:4) a +0 short sword (22, 22, D:4) a +0 halberd (31, 15, D:4) a +0 club (36, 2, D:4) a +0 flail (37, 2, D:4) a +0 robe a +0 club (38, 2, D:4) a +0 halberd (44, -11, D:4) a +0 great sword (still there?) a +0 robe (still there?) (45, -30, D:4) a +0 club (45, 24, D:4) the +1 leather armour "Omelo" {Dex+3} It affects your dexterity (+3). a +0 ring mail (46, 7, D:4) a +0 dagger (47, -24, D:4) a +0 helmet (47, -11, D:4) 3 boomerangs (55, -22, D:4) a +1 hand axe of flaming (55, -16, D:4) a +0 leather armour (64, -24, D:4) a +0 shortbow 18 arrows Level 5 of the Dungeon [Shop] Kisedd's Weapon Boutique a +2 vorpal long sword (189 gold) a +0 mace (33 gold) a +0 hand axe (33 gold) 7 curare-tipped darts (46 gold) 30 stones (33 gold) a +0 scimitar (44 gold) a +1 broad axe of draining (156 gold) a +0 club (11 gold) the +9 scimitar of the Badger {elec, rElec Will- Stlth+} (743 gold) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It insulates you from electricity. It decreases your willpower. It makes you more stealthy. a +0 quarterstaff (44 gold) a +0 mace (33 gold) (0, 0, D:5) a +0 robe (0, 3, D:5) 16 bolts (10, 22, D:5) a +0 leather armour a +4 rapier of flaming (25, 32, D:5) a +0 ring mail (30, -9, D:5) 22 stones (30, -1, D:5) 10 stones (32, -6, D:5) 23 sling bullets (41, -5, D:5) a +3 whip (46, -4, D:5) 20 stones (47, -4, D:5) a +0 great sword a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (1, -24, D:6) 20 sling bullets (4, -42, D:6) a +0 spear (12, -45, D:6) a +1 whip of freezing a +2 robe of willpower (37, -41, D:6) a +0 club (37, -19, D:6) a +0 leather armour a +0 whip (40, -10, D:6) a +0 robe a +3 falchion a +0 robe a +5 hand axe (46, -6, D:6) a +2 spear a +0 robe (50, -29, D:6) 29 arrows (54, -9, D:6) a +0 robe (55, -40, D:6) a staff of cold (55, -21, D:6) 23 stones Level 7 of the Dungeon [Shop] Xechu's Distillery a potion of brilliance (56 gold) 2 potions of flight (84 gold) a potion of might (56 gold) a potion of heal wounds (70 gold) a potion of heal wounds (70 gold) a potion of haste (140 gold) a potion of haste (140 gold) a potion of flight (42 gold) a potion of might (56 gold) (0, 0, D:7) a +0 short sword (6, -5, D:7) 3 javelins (8, 33, D:7) a +0 dagger a +0 robe (8, 34, D:7) a +0 dagger a +0 robe (14, 33, D:7) a +0 hand axe 3 silver boomerangs (15, 18, D:7) a +0 buckler (15, 33, D:7) a +0 hand axe a +0 leather armour a +0 flail a +0 leather armour (22, 15, D:7) a +0 long sword a +0 leather armour (27, 19, D:7) a +0 scale mail (28, 1, D:7) 27 arrows (31, 6, D:7) a +0 scale mail (43, 9, D:7) a +6 scimitar a +0 robe (45, 9, D:7) a +0 robe a +2 falchion (48, 16, D:7) a +0 robe a +2 spear of freezing (49, 17, D:7) a +0 robe a +0 scimitar (50, 16, D:7) 15 stones (50, 17, D:7) a +0 robe a +0 scimitar Level 8 of the Dungeon [Shop] Yssohoh's Book Emporium a manual of Fighting (1324 gold) a Fen Folio (900 gold) a book of Ice (780 gold) a Fen Folio (900 gold) a book of Minor Magic (240 gold) a book of Clouds (540 gold) a book of Spatial Translocations (780 gold) a book of Flames (420 gold) a book of Flames (420 gold) the Reference Book on Poison (828 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Olgreb's Toxic Radiance Poison 4 no d - Alistair's Intoxication Transmutation/Poison 5 no e - Eringya's Noxious Bog Transmutation/Poison 6 no a book of Death (840 gold) a book of Hexes (600 gold) a book of Summonings (840 gold) a book of Frost (420 gold) (0, 0, D:8) a +0 hand axe (5, -9, D:8) the +3 leather armour of Trumpets {rN+} It protects you from negative energy. (5, 9, D:8) a +0 whip a +1 dagger of freezing 4 stones a +0 dagger a +0 club 11 poisoned darts a +0 short sword (6, 8, D:8) a +0 dagger a +0 short sword 2 stones (7, 8, D:8) a +1 dagger of protection 5 stones (12, -16, D:8) a +0 dagger (13, -12, D:8) 22 sling bullets (15, 17, D:8) a +0 cloak (28, 0, D:8) a +0 robe (29, -9, D:8) a +0 hand axe a +0 leather armour a +1 short sword of flaming a +0 scale mail a +0 dagger a +0 robe a +0 dagger a +0 robe (36, 16, D:8) 13 stones (38, 8, D:8) a +0 rapier (40, 5, D:8) 10 stones (44, -8, D:8) a +0 flail (44, -7, D:8) a +0 giant spiked club a +0 giant club (44, -4, D:8) a +0 club (44, -1, D:8) 8 javelins (45, -9, D:8) a +0 whip (45, 2, D:8) a +0 dagger (46, 14, D:8) a +0 giant club a +0 giant spiked club Level 9 of the Dungeon (0, 0, D:9) 12 stones (6, 7, D:9) a +0 hunting sling (15, -20, D:9) 20 arrows (18, -7, D:9) a +0 long sword (21, 6, D:9) 3 large rocks a cyclops skeleton (22, 5, D:9) a +0 mace (22, 6, D:9) a +0 flail (23, -22, D:9) a +0 giant club a +0 giant spiked club (29, -32, D:9) a +0 shortbow 20 arrows (49, -15, D:9) 22 poisoned darts