kae Level 1 of the Dungeon (0, 0, D:1) a +0 club (19, -18, D:1) a +0 dagger (19, -16, D:1) a +0 dagger (29, -1, D:1) 30 bolts (31, -33, D:1) a +0 dagger 5 stones (31, 6, D:1) a cursed -1 club (36, -3, D:1) a +0 robe (42, 9, D:1) 4 stones (42, 11, D:1) a stone (43, -9, D:1) 2 stones (44, 7, D:1) a stone (45, -20, D:1) 20 sling bullets (45, 8, D:1) a stone (46, -9, D:1) a +0 short sword (47, 8, D:1) a +0 dagger (50, -27, D:1) 14 stones (56, -25, D:1) a +0 robe (57, 15, D:1) 5 stones (65, -31, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 dagger a +0 club a +0 dagger a stone (2, 19, D:2) a +0 club (18, -11, D:2) a +0 spear (20, 17, D:2) 20 stones (22, 18, D:2) a +0 dagger (22, 38, D:2) a +0 scale mail (31, 32, D:2) 20 stones (44, -9, D:2) 21 stones (50, 16, D:2) a +0 spear (52, -5, D:2) a +0 mace a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, -24, D:3) a +0 club a +0 ring mail (7, -23, D:3) a cursed +0 dagger (18, -39, D:3) a +0 falchion (23, 6, D:3) a +0 leather armour (29, -11, D:3) a +0 short sword (34, -39, D:3) 6 silver boomerangs (36, -10, D:3) a +0 dagger (36, -9, D:3) a +0 club (37, -17, D:3) a +0 ring mail (37, -11, D:3) a +0 flail a cursed +0 leather armour a +0 club (41, -11, D:3) 2 boomerangs a +3 ring mail of fire resistance (46, -10, D:3) a +0 short sword a stone (47, -11, D:3) a stone (48, -7, D:3) 2 stones (48, -6, D:3) a +0 hand axe (48, -5, D:3) a stone (48, 7, D:3) a +0 scythe a +0 robe (50, -47, D:3) a +0 flail a +0 ring mail (51, -14, D:3) a +0 ring mail (53, -17, D:3) 16 poisoned darts (67, 10, D:3) a cursed -3 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (5, -56, D:4) a +0 flail (8, -1, D:4) 22 stones (11, -33, D:4) 18 arrows (14, -24, D:4) the +9 hand crossbow of Eternal Vigilance {flame, *Contam Int+3 Dex+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+6). It causes magical contamination when unequipped. (23, -51, D:4) 27 stones (24, -23, D:4) 16 stones (37, -51, D:4) a +0 quarterstaff (38, -26, D:4) 29 bolts (41, -27, D:4) 5 boomerangs (44, -34, D:4) a +2 trident of protection (46, -47, D:4) a +2 whip of freezing a +0 robe (60, -52, D:4) 3 scrolls of remove curse Level 5 of the Dungeon (0, 0, D:5) a +0 quarterstaff (2, -18, D:5) a +1 flail of holy wrath (2, -17, D:5) a +0 dagger a +0 robe (2, -16, D:5) a +0 dagger 4 boomerangs (4, 17, D:5) a +0 club (5, -17, D:5) a +0 flail a +0 leather armour (10, 23, D:5) a +0 giant spiked club (11, -16, D:5) a cursed +0 chain mail (14, -14, D:5) a +0 club a +0 ring mail a +0 club a +0 ring mail a cursed -2 club a +0 leather armour (16, 8, D:5) a +0 kite shield (16, 20, D:5) a +0 leather armour (35, -7, D:5) 20 stones (37, -18, D:5) a +0 giant spiked club (45, -18, D:5) 24 stones Level 6 of the Dungeon (0, 10, D:6) a cursed -1 giant club an ogre corpse (1, -23, D:6) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (2, -21, D:6) a +0 robe (3, -22, D:6) a jackal corpse (skeletalised by now) (4, 11, D:6) a +0 mace (5, -24, D:6) a +0 robe (8, 19, D:6) 16 arrows (12, -4, D:6) 17 arrows