kae Level 1 of the Dungeon (0, 9, D:1) a +0 mace (4, 24, D:1) a +0 spear (20, -6, D:1) 17 bolts (22, 23, D:1) a +0 whip (23, -5, D:1) a +0 leather armour (29, 35, D:1) a +0 dagger (30, 28, D:1) a +0 scale mail (30, 39, D:1) a cursed -3 hand axe (31, 8, D:1) 21 stones (36, 23, D:1) 20 stones Level 2 of the Dungeon (0, 8, D:2) a +0 robe (1, 20, D:2) 2 stones (3, 20, D:2) 3 stones (6, 15, D:2) a cursed -1 whip (13, 1, D:2) 10 arrows (23, -17, D:2) a +0 dagger (23, 2, D:2) a +0 whip (24, 10, D:2) a +0 quarterstaff (25, 2, D:2) a stone (26, -22, D:2) 18 bolts (26, 2, D:2) a stone (36, -11, D:2) a +0 dagger 2 stones (38, -10, D:2) a stone (39, -10, D:2) 2 stones (41, 17, D:2) a +0 robe (42, -30, D:2) a +0 short sword (59, 9, D:2) 28 stones Level 3 of the Dungeon (0, 0, D:3) 14 stones (9, -26, D:3) a +0 club a +0 dagger (9, -9, D:3) 2 throwing nets (10, -25, D:3) a +0 spear (10, -10, D:3) a +0 club (10, 0, D:3) a +0 hand axe (12, -5, D:3) 2 stones (13, -5, D:3) a stone (16, -10, D:3) a +0 short sword 2 stones (18, -12, D:3) a stone (19, -13, D:3) 2 stones (25, 9, D:3) a +0 dagger (26, 10, D:3) a +0 robe a +0 dagger a +0 leather armour a +0 whip a +0 dagger (28, -6, D:3) 7 javelins (30, 14, D:3) 3 boomerangs a +0 war axe (30, 15, D:3) a +0 robe a +0 dagger (30, 21, D:3) a +0 robe (still there?) a +3 dagger (still there?) Sif Muna's Grimoire of Transmigration (still there?) Spells Type Level Known a - Sting Transmutation/Poison 1 no (34, -7, D:3) a +0 short sword (43, 10, D:3) 22 stones Level 4 of the Dungeon (0, 0, D:4) 27 stones (3, -15, D:4) a cursed -1 dagger a +0 animal skin (5, -3, D:4) a +0 robe (6, 9, D:4) a +2 vorpal falchion a +0 leather armour (17, 18, D:4) 15 arrows (20, 13, D:4) a +0 leather armour (24, 21, D:4) 16 poisoned darts (32, -5, D:4) a scarf of harm (41, -15, D:4) a +4 quarterstaff of chaos (42, -12, D:4) a +0 mace Level 5 of the Dungeon [Shop] Hiji's Antique Weapon Shoppe a +0 great sword (162 gold) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} (2440 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. a +0 spear (75 gold) a +0 halberd (100 gold) a +0 whip (62 gold) a +0 club (25 gold) a +0 rapier (100 gold) a +0 hunting sling (37 gold) a +0 short sword (75 gold) a +0 whip (62 gold) the +7 mace of Variability {chain chaos} (1500 gold) Each time it hits an enemy it has a different, random effect. a +0 short sword (75 gold) [Shop] Vorao's Assorted Antiques a +0 mace (81 gold) a +0 trident (94 gold) a +2 chain mail of fire resistance (580 gold) a +0 pair of gloves (121 gold) an uncursed staff of fire (675 gold) a scroll of identify (54 gold) a scroll of identify (54 gold) (0, 0, D:5) a +0 dagger (28, 23, D:5) a +0 scale mail (31, 14, D:5) a +0 trident (32, 0, D:5) a +0 scale mail 3 silver boomerangs a +0 whip (32, 1, D:5) a +0 hand axe 4 boomerangs (33, 2, D:5) a +0 hand axe a +0 short sword of draining Level 6 of the Dungeon (0, 0, D:6) a cursed +0 robe (8, 8, D:6) a +0 giant spiked club an ogre corpse (22, 10, D:6) 24 stones (27, 5, D:6) a +0 flail (31, 2, D:6) an arrow (31, 3, D:6) an arrow (35, 1, D:6) a potion of curing the Ecumenical Temple