kae Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 6, D:1) 12 stones (6, 3, D:1) a +0 club (18, -14, D:1) a +0 dagger (22, -44, D:1) a +0 club (38, 1, D:1) a +0 short sword (38, 6, D:1) 3 stones (53, -23, D:1) 15 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a +3 hunting sling (6, -13, D:2) 22 stones (12, 0, D:2) a +0 mace (20, 23, D:2) a +0 ring mail (29, 22, D:2) 11 stones (32, 7, D:2) a +0 leather armour (32, 9, D:2) a +0 morningstar (38, 20, D:2) a +0 dagger (38, 26, D:2) a +0 dagger (38, 29, D:2) 2 curare-tipped darts (39, 24, D:2) a +0 club (44, 2, D:2) a +0 dagger (58, 22, D:2) 8 boomerangs Level 3 of the Dungeon (2, -2, D:3) a stone (3, -5, D:3) a +0 dagger (8, -25, D:3) 16 stones (9, -21, D:3) 23 stones (13, -26, D:3) a +0 whip a +0 chain mail a +0 club a cursed -2 flail a +0 dagger (13, -25, D:3) a +0 club (14, -22, D:3) a +0 mace (15, -23, D:3) a +0 club (27, -9, D:3) a +0 club (31, 17, D:3) a +0 club (34, -12, D:3) a +0 club (40, -1, D:3) a +0 long sword (43, -18, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Xepootush's Antique Weapon Boutique a +0 trident (98 gold) the +3 spear of Higopu {vorpal, MR+ Str+9 Dex+3} (1604 gold) It inflicts extra damage upon your enemies. It affects your strength (+9). It affects your dexterity (+3). It affects your resistance to hostile enchantments. the +10 dark maul {vorpal} (1867 gold) It inflicts extra damage upon your enemies. a +0 dagger (56 gold) a +2 great mace of protection (554 gold) a cursed +0 hunting sling (2 gold) a +0 mace (84 gold) a +0 great mace (182 gold) the +7 halberd "Demon's Peril" {vamp, rC++ rN+ Dex+2 Stlth+} (2315 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). It greatly protects you from cold. It protects you from negative energy. It makes you more stealthy. a +0 trident (98 gold) a +4 fustibalus of flaming (1372 gold) a +0 mace (84 gold) a +0 short sword (84 gold) a +0 flail (98 gold) (0, 0, D:4) a +0 dagger 4 silver boomerangs (1, -1, D:4) a +0 hand axe a +0 leather armour a +0 dagger a +0 chain mail (1, 1, D:4) a +1 dagger of electrocution a +0 robe (3, 0, D:4) a +0 spear (4, 0, D:4) a +0 flail a +0 whip of pain (11, -18, D:4) a +0 spear (11, 4, D:4) a +0 club (11, 8, D:4) a +0 mace (24, -21, D:4) a +0 spear (28, 22, D:4) a cursed +0 leather armour a +2 rapier of venom (35, 1, D:4) 27 stones (41, -1, D:4) a +0 robe a +0 hand axe (48, 30, D:4) a +0 giant spiked club (55, -6, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 club (0, 11, D:5) a +0 trident (1, 5, D:5) a +0 trident (9, 5, D:5) a +0 dagger a +0 scale mail (9, 12, D:5) a +0 giant spiked club (19, -11, D:5) a +0 hand axe (22, 11, D:5) 21 stones (24, -12, D:5) a +0 dagger a +0 robe (28, -21, D:5) a cursed -2 ring mail (29, -1, D:5) a cursed -1 hand axe a +0 ring mail (30, -13, D:5) a +0 chain mail (30, -2, D:5) a +0 club a +0 chain mail (30, -1, D:5) a +0 hand axe Level 6 of the Dungeon [Shop] Menwomicke's Merry Market an uncursed amulet of magic regeneration (360 gold) a +0 morningstar (48 gold) a +0 mace (36 gold) a book of Minor Magic (240 gold) a book of Maledictions (300 gold) (0, 0, D:6) a +0 ring mail (3, -48, D:6) a +1 whip of draining a cursed +0 ring mail (3, -47, D:6) a +0 hand axe a +0 chain mail (3, -12, D:6) a +0 robe (6, -20, D:6) the +8 falchion "Arecoma" {protect, rF+ Dex+2 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+2). It protects you from fire. It lets you see invisible. (12, -19, D:6) 14 bolts (29, -34, D:6) 2 poisoned darts (29, -26, D:6) a scroll of noise (30, -44, D:6) a +0 falchion (33, -16, D:6) a +0 robe (35, -25, D:6) a +2 falchion a +0 robe a cursed +0 long sword a +0 robe (36, -27, D:6) a cursed +2 scimitar of freezing a +0 robe (39, -43, D:6) a +5 shortbow (39, -29, D:6) a cursed +2 dagger of venom a +0 robe (46, -35, D:6) 6 poisoned darts (46, 1, D:6) a +0 mace (47, -32, D:6) a +0 leather armour (49, -11, D:6) a +0 ring mail Level 7 of the Dungeon [Shop] Qyefo's Antique Weapon Boutique a +2 whip of pain (546 gold) a +2 battleaxe of pain (846 gold) a +0 long sword (105 gold) a +2 quarterstaff of protection (504 gold) a +0 long sword (105 gold) a +0 war axe (105 gold) a +2 battleaxe of electrocution (846 gold) the +1 flail of Deflation {elec, *Noise +Blink Dex+9} (1293 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+9). It lets you blink. It may make noises in combat. a +0 halberd (120 gold) a +0 mace (90 gold) a +0 whip (75 gold) a +0 short sword (90 gold) a +2 battleaxe of venom (594 gold) (0, 0, D:7) a +0 club (17, -13, D:7) a ration (18, -10, D:7) a ration (19, 20, D:7) a +0 ring mail a +0 dagger a +0 robe (20, 20, D:7) a +0 dagger (26, -3, D:7) 3 poisoned darts (26, -2, D:7) a poisoned dart (28, -7, D:7) a cursed -1 club 5 poisoned darts a +0 ring mail (32, -8, D:7) a +0 ring mail (32, 6, D:7) a +0 club a +0 leather armour (32, 11, D:7) a +0 mace (33, 3, D:7) a +0 whip (33, 5, D:7) a +0 spear (34, 3, D:7) a +1 vampiric whip (37, -6, D:7) a +0 chain mail (39, 24, D:7) a +0 leather armour (41, -11, D:7) a +3 shortbow (54, 8, D:7) 20 stones (58, 5, D:7) 18 stones (58, 7, D:7) 14 sling bullets Level 8 of the Dungeon (7, 2, D:8) a +0 whip a +0 leather armour (11, 21, D:8) a +0 hand axe a +0 animal skin (12, 21, D:8) a +0 shortbow (21, 26, D:8) the cursed +1 mace of a bailey {flame, rPois Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from poison. It has a curse placed upon it. (22, 17, D:8) 14 stones (24, 21, D:8) a +0 rapier (25, 19, D:8) a +0 short sword (37, 0, D:8) 21 bolts (40, 2, D:8) 13 stones (40, 18, D:8) a +0 robe (43, -6, D:8) a +0 short sword (43, -5, D:8) a +0 halberd a +0 plate armour (44, -6, D:8) a +0 club a +0 leather armour (44, -5, D:8) a cursed -1 falchion Level 9 of the Dungeon (0, 0, D:9) a +0 flail (1, -24, D:9) a +0 plate armour (1, -1, D:9) a +0 war axe a +0 dagger a +0 robe a +0 scimitar a +0 chain mail (1, 0, D:9) a +0 dagger (2, 19, D:9) a cursed -2 whip a +0 leather armour (3, 19, D:9) a +0 flail a +0 mace a +0 plate armour (17, -26, D:9) a +0 giant club (18, 4, D:9) a +0 scale mail (29, 20, D:9) a +0 shortbow (29, 23, D:9) a +0 pair of boots (37, 1, D:9) a cursed +0 ring mail (38, -25, D:9) 21 stones (38, -1, D:9) a +0 ring mail (38, 0, D:9) a +0 leather armour (38, 1, D:9) a +2 hand axe of venom a +0 trident a +0 plate armour (39, -3, D:9) a +0 mace a +0 leather armour (39, 0, D:9) a +0 mace (39, 2, D:9) a +0 short sword a +0 ring mail (39, 3, D:9) a +0 mace a +0 leather armour (41, 3, D:9) a +0 hand axe a +0 scale mail (41, 4, D:9) a cursed -2 whip a +0 hand axe a +0 war axe a +0 dagger a +0 dagger a +0 robe a +0 falchion a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (42, 6, D:9) a +0 scimitar a +0 plate armour (47, -6, D:9) a +0 shortbow (49, 5, D:9) the +10 trident "Ympil" {vorpal, +Blink rF+++ MR- Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It lets you blink. Level 10 of the Dungeon (0, 0, D:10) a +0 scale mail (18, 18, D:10) a +4 war axe of pain +0 steam dragon scales (19, 26, D:10) 2 javelins (22, -5, D:10) a +0 leather armour (23, -11, D:10) 7 bolts (31, 17, D:10) 21 stones (35, 16, D:10) 16 gold pieces Level 12 of the Dungeon (0, 0, D:12) a potion of cancellation (1, 18, D:12) 2 throwing nets (2, 19, D:12) a scroll of identify (4, -16, D:12) a yak skeleton (4, -15, D:12) a yak corpse a yak corpse (5, 10, D:12) a +0 ring mail (6, 0, D:12) 2 large rocks a cyclops corpse (7, 1, D:12) a large rock a cursed +2 halberd a +0 robe (8, 4, D:12) a cursed +3 great sword a +0 robe a cursed -2 great sword a +0 robe (9, 3, D:12) a howler monkey corpse (9, 4, D:12) a +0 great sword (unseen) (10, 2, D:12) 5 gold pieces (11, 6, D:12) a scroll of random uselessness (14, 12, D:12) 29 gold pieces