kae Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 0, D:1) a +0 dagger (13, 0, D:1) a cursed -1 club (14, 36, D:1) a +0 short sword (19, 23, D:1) a +0 club (25, 8, D:1) a +0 short sword (29, 21, D:1) a cursed +0 ring mail (30, 13, D:1) a stone (36, 17, D:1) 14 sling bullets (40, 35, D:1) a +0 robe (42, 17, D:1) 7 poisoned needles Level 2 of the Dungeon (0, 7, D:2) a +0 mace (0, 12, D:2) a +0 mace (1, 10, D:2) a +3 quarterstaff of chaos (1, 11, D:2) a +0 mace (2, 7, D:2) a +0 mace (2, 8, D:2) a +0 mace (8, 8, D:2) a cursed -1 flail a +0 scale mail (24, 3, D:2) 11 bolts (30, -13, D:2) a +0 dagger (36, -9, D:2) a stone a +0 dagger (36, 11, D:2) 31 stones (38, 22, D:2) 21 stones (40, -9, D:2) a stone (41, -8, D:2) a stone (42, -9, D:2) a stone (47, 3, D:2) a +0 mace (48, 0, D:2) 2 stones (48, 6, D:2) a stone (49, 1, D:2) 20 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, 3, D:3) a +0 mace (16, -22, D:3) a +0 club (20, -22, D:3) a +0 leather armour (20, -6, D:3) a +0 leather armour (20, 0, D:3) a +0 short sword (22, -15, D:3) a +0 rapier (22, -4, D:3) 14 sling bullets (31, 3, D:3) a +0 club a +0 hunting sling 17 stones (33, 5, D:3) a stone (34, 7, D:3) a +0 club (35, 7, D:3) a stone (36, 8, D:3) 2 stones (37, 7, D:3) a stone (40, -7, D:3) a +0 mace Level 4 of the Dungeon [Shop] Bafisyuss's Weapon Shop 19 stones (22 gold) a +0 broad axe (48 gold) the +8 hunting sling of Prudence {freeze, -Tele *Slow MR+++ Int+8} (798 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+8). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It may slow you when you take damage. a +0 dagger (24 gold) the cursed +3 hand axe "Tuirif" {flame, rN+} (343 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It has a curse placed upon it. a +0 club (12 gold) a +0 giant spiked club (22 gold) a +0 short sword (36 gold) a +0 dagger (24 gold) a +0 hand axe (36 gold) the cursed +2 quarterstaff of Xom's Regard {protect, rElec} (309 gold) It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. It has a curse placed upon it. 15 arrows (36 gold) a +0 war axe (42 gold) 4 needles of confusion (24 gold) 2 needles of sleeping (12 gold) [Shop] Gioshoa's General Store a wand of flame (14) (96 gold) 22 bolts (52 gold) a ration (60 gold) a +0 long sword (42 gold) a cursed amulet of the acrobat (324 gold) a +0 scale mail (48 gold) a +1 helmet of see invisible (198 gold) a +1 hand axe of electrocution (174 gold) a wand of flame (21) (138 gold) [Shop] Jaluelugyts's Distillery a potion of invisibility (104 gold) a potion of ambrosia (104 gold) a potion of magic (104 gold) a potion of brilliance (52 gold) a potion of flight (39 gold) a potion of magic (104 gold) a potion of magic (104 gold) [Shop] Xopu's General Store 26 stones (33 gold) a +0 quarterstaff (52 gold) a +0 hand axe (39 gold) the +7 flail "Lapalaugh" {crush, +Inv rElec} (795 gold) It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you turn invisible. a +0 hand crossbow (45 gold) 18 sling bullets (117 gold) a +3 blowgun (253 gold) 23 stones (29 gold) a scroll of vulnerability (97 gold) [Shop] Tar Nogew's Jewellery Shop a +3 amulet of reflection (172 gold) a +5 ring of slaying (1250 gold) a +5 amulet of reflection (453 gold) a +5 ring of slaying (1250 gold) a +2 amulet of reflection (82 gold) a cursed -5 ring of intelligence (22 gold) a +5 ring of slaying (1250 gold) a +4 ring of evasion (396 gold) a +6 ring of protection (858 gold) a +5 ring of dexterity (453 gold) a cursed -2 ring of dexterity (22 gold) [Shop] Sazxedu's Jewellery Shoppe an uncursed ring of resist corrosion (260 gold) an uncursed ring of protection from cold (325 gold) an uncursed ring of protection from fire (325 gold) an uncursed amulet of rage (520 gold) an uncursed amulet of magic regeneration (390 gold) an uncursed amulet of harm (390 gold) an uncursed amulet of guardian spirit (390 gold) the ring of Okhlug {rN+ Int+4} (460 gold) [ring of positive energy] It affects your intelligence (+4). It protects you from negative energy. an uncursed ring of flight (227 gold) an uncursed amulet of rage (520 gold) an uncursed ring of fire (325 gold) a +3 ring of intelligence (204 gold) the ring "Caphih" {*Slow rF+ rN+ Dex+4} (478 gold) [ring of positive energy] It affects your dexterity (+4). It protects you from fire. It protects you from negative energy. It may slow you when you take damage. an uncursed ring of protection from fire (325 gold) an uncursed amulet of the acrobat (390 gold) (0, 0, D:4) a cursed ring of teleportation a +0 helmet a +1 helmet (7, 0, D:4) 15 stones (9, -21, D:4) 17 poisoned needles (15, -32, D:4) 27 stones (17, -12, D:4) a +0 hand axe (18, -21, D:4) a +0 leather armour (34, -6, D:4) a +0 leather armour (40, 2, D:4) a +0 robe (45, -8, D:4) the +0 helmet of Kolef {rElec rPois rC- Regen+ Stlth+} It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It increases your rate of regeneration. It makes you more stealthy. (47, -25, D:4) 7 large rocks (48, -23, D:4) a stone (48, -20, D:4) a cursed amulet of inaccuracy (49, -21, D:4) a stone (50, -25, D:4) a stone (50, -24, D:4) 5 large rocks (50, -13, D:4) a +0 leather armour (51, -22, D:4) a stone (51, -20, D:4) a stone (58, 4, D:4) a +0 mace (64, -16, D:4) 12 stones Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe (2, 22, D:5) 15 stones (7, 1, D:5) a +0 club (17, 1, D:5) a +0 shortbow a centaur corpse (28, 9, D:5) 27 stones (34, 17, D:5) an uncursed ring of teleportation (36, 14, D:5) a +0 hand axe a +0 chain mail